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/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_AnimObject.cpp281 int boundAnimCount = 0; in TryBind() local
302 ++boundAnimCount; in TryBind()
313 if (boundAnimCount == m_AnimData.GetMemberAnimSetCount()) in TryBind()
319 if (boundAnimCount == 0) in TryBind()