Searched refs:boneIndexCount (Results 1 – 2 of 2) sorted by relevance
182 s32 boneIndexCount = (*primitiveSet).GetBoneIndexTableCount(); in RenderSeparateDataShape() local186 boneIndexCount, in RenderSeparateDataShape()192 if (skeletalModel == NULL || boneIndexCount == 0) in RenderSeparateDataShape()212 boneIndexCount in RenderSeparateDataShape()518 s32 boneIndexCount) in SetMatrixPalette() argument546 for (int count = 0; count < boneIndexCount; ++count) in SetMatrixPalette()581 boneIndexCount * UNIT_COUNT, in SetMatrixPalette()
131 s32 boneIndexCount);