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Searched refs:boneIndex (Results 1 – 3 of 3) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_MeshRenderer.cpp548 s32 boneIndex = primitiveSet.GetBoneIndexTable(count); in SetMatrixPalette() local
551 ResBone bone = resSkeleton.GetBones(boneIndex); in SetMatrixPalette()
562 matrix = pose->GetMatrix(boneIndex); in SetMatrixPalette()
566 offsetMatrix = *pose->GetMatrix(boneIndex); in SetMatrixPalette()
571 matrix = pose->GetMatrix(boneIndex); in SetMatrixPalette()
Dgfx_SkeletalModel.cpp215 const int boneIndex = in GetAnimTargetObject() local
221 GetSkeleton()->LocalTransformPose().GetTransform(boneIndex); in GetAnimTargetObject()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_RenderQueue.h181 s32 boneIndex = primitiveSet.GetBoneIndexTable(0); in operator() local
184 shape.GetCenterPosition(), *pose.GetMatrix(boneIndex), camera); in operator()