| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_SceneContext.h | 302 return m_SceneNodes.begin(); in GetSceneNodesBegin() 311 return m_SceneNodes.begin(); in GetSceneNodesBegin() 338 return std::make_pair(m_SceneNodes.begin(), m_SceneNodes.end()); in GetSceneNodes() 347 return std::make_pair(m_SceneNodes.begin(), m_SceneNodes.end()); in GetSceneNodes() 386 return m_Models.begin(); in GetModelsBegin() 395 return m_Models.begin(); in GetModelsBegin() 444 return m_SkeletalModels.begin(); in GetSkeletalModelsBegin() 453 return m_SkeletalModels.begin(); in GetSkeletalModelsBegin() 510 return m_Lights.begin(); in GetLightsBegin() 519 return m_Lights.begin(); in GetLightsBegin() [all …]
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| D | gfx_SceneEnvironmentSetting.h | 178 return m_Cameras.begin(); in GetCameraBegin() 187 return m_Cameras.begin(); in GetCameraBegin() 214 return m_Fogs.begin(); in GetFogBegin() 223 return m_Fogs.begin(); in GetFogBegin() 250 return m_LightSets.begin(); in GetLightSetBegin() 259 return m_LightSets.begin(); in GetLightSetBegin()
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| D | gfx_SceneHelper.h | 43 static void ResolveReference(TIterator begin, TIterator end) in ResolveReference() argument 45 for (TIterator parent = begin; parent != end; ++parent) in ResolveReference() 47 for (TIterator child = begin; child != end; ++child) in ResolveReference() 73 ResolveReference<TNodeArray::iterator>(nodes.begin(), nodes.end()); in ResolveReference() 86 ForeachRootNodes(TIterator begin, TIterator end, TFunction function) in ForeachRootNodes() argument 88 for (TIterator iter = begin; iter != end; ++iter) in ForeachRootNodes()
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| D | gfx_LightSet.h | 212 return m_VertexLights.begin(); in GetVertexLightBegin() 221 return m_VertexLights.begin(); in GetVertexLightBegin() 266 return m_FragmentLights.begin(); in GetFragmentLightBegin() 275 return m_FragmentLights.begin(); in GetFragmentLightBegin()
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| /NW4C-1.3.3/include/nw/ut/ |
| D | ut_Children.h | 166 std::for_each(this->m_Children.begin(), this->m_Children.end(), m_Deleter); in ~Children() 178 iterator begin() { return m_Children.begin(); } in begin() function 179 const_iterator begin() const { return m_Children.begin(); } in begin() function 185 std::for_each(this->m_Children.begin(), this->m_Children.end(), ChildDetacher<TChild>()); in clear() 189 iterator Begin() { return this->begin(); } in Begin() 190 const_iterator Begin() const { return this->begin(); } in Begin()
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| D | ut_LinkList.h | 210 iterator begin() { return iterator(m_BaseNode.GetNext()); } in begin() function 211 const_iterator begin() const { return const_iterator(m_BaseNode.GetNext()); } in begin() function 217 reverse_iterator rend() { return reverse_iterator(begin()); } in rend() 218 const_reverse_iterator rend() const { return const_reverse_iterator(begin()); } in rend() 223 return *begin(); in front() 228 return *begin(); in front() 247 void push_front(pointer p) { (void)insert( begin(), p ); } in push_front() 249 void pop_front() { (void)erase( begin() ); } in pop_front() 258 void clear() { (void)this->erase(begin(), end()); } in clear() 593 iterator begin() { return iterator(Base::begin()); } in begin() function [all …]
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| D | ut_Foreach.h | 100 NW_INLINE static_any<Type*> begin(static_any_t cur, contain_type<Type[Size]>*) in begin() function 134 NW_INLINE static_any<typename Type::iterator> begin(static_any_t cur, contain_type<Type>*) in begin() function 136 return static_any_cast<Type*>(cur)->begin(); in begin() 140 NW_INLINE static_any<typename Type::const_iterator> begin(static_any_t cur, contain_type<const Type… in begin() function 142 return static_any_cast<Type>(cur).begin(); in begin() 180 NW_INLINE static_any<Type> begin(static_any_t cur, contain_type<std::pair<Type, Type> >*) in begin() function 213 NW_INLINE static_any<Type*> begin(static_any_t cur, contain_type<std::pair<Type*, Type*> >*) in begin() function 250 nw::ut::internal::begin(_contain, NW_FOREACH_TYPEOF(COL))
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| D | ut_MoveArray.h | 337 iterator begin() { return m_Elements; } in begin() function 340 const_iterator begin() const { return m_Elements; } in begin() function 355 reverse_iterator rend() { return reverse_iterator(begin()); } in rend() 358 const_reverse_iterator rend() const { return const_reverse_iterator(begin()); } in rend() 385 std::copy(source.begin(), source.end(), in CopyFrom() 386 NW_CHECKED_ARRAY_ITERATOR(this->begin(), this->size())); in CopyFrom() 412 void clear() { erase(begin()); } in clear() 417 iterator removed = std::remove(begin(), end(), element); in erase_find() 427 iterator removed = std::remove_if(begin(), end(), predicate); in erase_if() 531 iterator Begin() { return this->begin(); } in Begin() [all …]
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| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_SortingMaterialIdGenerator.cpp | 117 std::sort( m_Materials.begin(), m_Materials.end(), in Generate() 124 for (MaterialKeyValueArray::iterator iter = m_Materials.begin(); in Generate() 150 std::sort( m_MaterialsWorkSpace.begin(), m_MaterialsWorkSpace.end(), in Generate() 168 std::sort(m_MaterialsWorkSpace.begin() + sortStartIndex, in Generate() 169 m_MaterialsWorkSpace.begin() + sortEndIndex, in Generate() 181 for (MaterialKeyValueArray::iterator shaderIter = m_MaterialsWorkSpace.begin(); in Generate() 186 equal_range(m_Materials.begin(), m_Materials.end(), (*shaderIter).uniqueId, in Generate()
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| D | gfx_SceneEnvironmentSetting.cpp | 70 for (ResLightSetArray::iterator iter = resSetting.GetLightSets().begin(); in CreateEnvironmentArray() 103 for (ResReferenceSceneObjectArray::iterator iter = resSetting.GetCameras().begin(); in ResolveReference() 125 for (ResReferenceSceneObjectArray::iterator iter = resSetting.GetFogs().begin(); in ResolveReference() 148 for (ResLightSetArray::iterator iter = resSetting.GetLightSets().begin(); in ResolveReference() 158 for (ResReferenceSceneObjectArray::iterator lightIter = (*iter).GetLights().begin(); in ResolveReference() 215 for (LightSetBinderArray::iterator iter = this->m_LightSets.begin(); in Clear() 247 for (ResLightSetArray::iterator iter = resource.GetLightSets().begin(); in GetMemorySizeInternal()
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| D | gfx_SceneEnvironment.cpp | 75 std::fill(this->m_Cameras.begin(), this->m_Cameras.end(), static_cast<nw::gfx::Camera*>(NULL)); in ClearSettings() 76 std::fill(this->m_Fogs.begin(), this->m_Fogs.end(), static_cast<nw::gfx::Fog*>(NULL)); in ClearSettings() 77 …std::fill(this->m_LightSets.begin(), this->m_LightSets.end(), static_cast<nw::gfx::LightSet*>(NULL… in ClearSettings()
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| /NW4C-1.3.3/include/nw/gfx/res/ |
| D | gfx_ResGraphicsFile.h | 499 for (ResModelArray::iterator model = this->GetModels().begin(); in ForeachModel() 529 for (ResModelArray::iterator model = this->GetModels().begin(); in ForeachMaterial() 533 for (ResMaterialArray::iterator material = (*model).GetMaterials().begin(); in ForeachMaterial() 565 for (ResModelArray::iterator model = this->GetModels().begin(); in ForeachModelMaterial() 569 for (ResMaterialArray::iterator material = (*model).GetMaterials().begin(); in ForeachModelMaterial() 602 for (ResTextureArray::iterator texture = this->GetTextures().begin(); in ForeachTexture() 636 for (ResModelArray::iterator model = this->GetModels().begin(); in ForeachIndexStream() 640 for (ResShapeArray::iterator shape = (*model).GetShapes().begin(); in ForeachIndexStream() 644 … for (ResPrimitiveSetArray::iterator primitiveSet = (*shape).GetPrimitiveSets().begin(); in ForeachIndexStream() 648 … for (ResPrimitiveArray::iterator primitive = (*primitiveSet).GetPrimitives().begin(); in ForeachIndexStream() [all …]
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| /NW4C-1.3.3/sources/libraries/snd/ |
| D | snd_MemorySoundArchive.cpp | 156 io::FileStream* MemorySoundArchive::OpenStream( void* buffer, int size, u32 begin, u32 length ) in OpenStream() argument 161 ut::AddOffsetToPtr( m_pData, begin ), length ); in OpenStream() 170 u32 begin, in OpenExtStream() argument 176 (void)begin; in OpenExtStream()
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| D | snd_InstancePool.cpp | 69 void* begin = buffer; in DestroyImpl() local 75 if ( ( begin <= ptr ) && ( ptr < end ) ) in DestroyImpl()
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| /NW4C-1.3.3/include/nw/snd/ |
| D | snd_MemorySoundArchive.h | 102 virtual io::FileStream* OpenStream( void* buffer, int size, u32 begin, u32 length ); 110 u32 begin,
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| D | snd_HioSoundArchive.h | 199 u32 begin, 207 u32 begin,
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| D | snd_RomSoundArchive.h | 208 u32 begin, 217 u32 begin,
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| /NW4C-1.3.3/demos/lyt/archiveFont/sources/ |
| D | main.cpp | 130 …const u32 arcFontBufSize = nw::font::ArchiveFont::GetRequireBufferSize(file.begin(), nw::font::Arc… in ReadArchiveFont() 133 …bool bSuccess = pArchiveFont->Construct(arcFontBuf, arcFontBufSize, file.begin(), nw::font::Archiv… in ReadArchiveFont() 199 if (!pResAccessor->Attach(fileLayout.begin(), ".")) in nnMain() 236 graphicsResource.SetResource(i, file.begin(), file.size(), false); in nnMain()
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| /NW4C-1.3.3/demos/lyt/multiArc/sources/ |
| D | main.cpp | 180 pArcResLink1->Set(arcLytBuf1.begin(), "arc"); in nnMain() 182 pArcResLink2->Set(arcLytBuf2.begin(), "arc"); in nnMain() 184 pArcResLink3->Set(arcLytBuf3.begin(), "arc"); in nnMain() 222 graphicsResource.SetResource(i, file.begin(), file.size(), false); in nnMain()
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| /NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 354 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() 365 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() 559 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in UpdateNodes() 567 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in UpdateNodes() 592 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in EvaluateSkeletalAnim() 606 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in UpdateFrame() 640 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in SetEnvironment() 653 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in SubmitView() 690 for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != modelEnd; ++model) in RenderScene() 697 for(nw::gfx::ResMeshArray::iterator mesh = resMeshes.begin(); in RenderScene()
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| /NW4C-1.3.3/sources/libraries/demo/ |
| D | demo_CommandListSwapper.cpp | 63 for (CommandListArray::iterator commandList = m_CommandLists.begin(); in CommandListSwapper() 78 for (CommandListArray::iterator commandList = m_ReusableCommandLists.begin(); in CommandListSwapper() 220 for (GpuProfilingEntryArray::iterator gpuProfilingEntry = m_GpuProfilingResults.begin(); in CalcGpuProfilingCostTime() 253 for (GpuProfilingEntryArray::iterator gpuProfilingEntry = m_GpuProfilingResults.begin(); in GetGpuProfilingTotalCostTime()
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| /NW4C-1.3.3/sources/libraries/lyt/ |
| D | lyt_Stopwatch.cpp | 76 for (List::Iterator it = list.begin(); it != list.end(); ++it) in ResetAll() 137 for (List::Iterator it = list.begin(); it != list.end(); ++it) in Dump()
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| /NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 218 … for (TransformNodeArray::iterator iter = m_ConstrainedObjects.begin() ; iter != end ; ++iter) in Invoke() 288 … for (TransformNodeArray::iterator iter = m_ConstrainedObjects.begin() ; iter != end ; ++iter) in Invoke() 429 for (ParticleMdlArray::iterator iter = s_ParticleModels.begin() ; iter != end ; ++iter) in ResetParticle() 443 for (EmitterArray::iterator iter = s_Emitters.begin() ; iter != end ; ++iter) in ResetParticle() 546 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() 567 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() 583 for (nw::gfx::ResEmitterArray::iterator emitterResource = emitters.begin(); in BuildResources() 598 for (nw::gfx::ResCameraArray::iterator cameraResource = cameras.begin(); in BuildResources() 623 for (nw::gfx::ResSceneEnvironmentSettingArray::iterator settingResource = settings.begin(); in BuildResources() 676 for (EmitterArray::iterator iter = s_Emitters.begin() ; iter != end ; ++iter) in SetupCallbackConstraint() [all …]
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| /NW4C-1.3.3/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 332 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() 342 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() 514 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in UpdateNodes() 521 for (ModelArray::iterator model = s_Models.begin(); model != modelEnd; ++model) in UpdateNodes() 551 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in SetEnvironment() 564 for (ModelArray::iterator model = s_Models.begin(); model != modelEnd; ++model) in SubmitView() 593 for (ModelArray::iterator model = s_Models.begin(); model != modelEnd; ++model) in RenderScene() 600 for(nw::gfx::ResMeshArray::iterator mesh = resMeshes.begin(); in RenderScene()
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| /NW4C-1.3.3/demos/Nw4cDemo/sources/ |
| D | GfxCtrl.cpp | 212 nw::gfx::ResSceneObject((*models.begin()))); in CreateModel() 361 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in CreateParticle() 386 for (nw::gfx::ResEmitterArray::iterator emitterResource = emitters.begin(); in CreateParticle() 470 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in CreateSceneEnvironment() 533 for (nw::gfx::ResFogArray::iterator fogResource = fogs.begin(); in CreateSceneEnvironment() 551 for (nw::gfx::ResSceneEnvironmentSettingArray::iterator settingResource = settings.begin(); in CreateSceneEnvironment() 592 .Resource( nw::gfx::ResSceneObject( *cameras.begin() ) ) in CreateCamera()
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