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Searched refs:animObject (Results 1 – 12 of 12) sorted by relevance

/NW4C-1.3.3/include/nw/demo/
Ddemo_Utility.h506 nw::gfx::BaseAnimEvaluator* animObject; in BindAnimation() local
509 animObject = nw::gfx::TransformAnimEvaluator::Builder() in BindAnimation()
518 animObject = nw::gfx::AnimEvaluator::Builder() in BindAnimation()
525 NW_NULL_ASSERT(animObject); in BindAnimation()
538 reinterpret_cast<nw::gfx::TransformAnimEvaluator*>(animObject) in BindAnimation()
543 if (!BindAnimationObject(object, animObject, animationType)) in BindAnimation()
547 nw::ut::SafeDestroy(animObject); in BindAnimation()
551 return animObject; in BindAnimation()
591 TAnimObject* animObject = TAnimObject::Builder() in BindAnimationBlender() local
594 NW_NULL_ASSERT(animObject); in BindAnimationBlender()
[all …]
/NW4C-1.3.3/include/nw/gfx/
Dgfx_Light.h91 void SetAnimObject(AnimObject* animObject) in SetAnimObject() argument
94 NW_FAILSAFE_IF(!ValidateLightAnimType(animObject)) in SetAnimObject()
99 m_AnimBinding->SetAnimObject(0, animObject); in SetAnimObject()
150 bool ValidateLightAnimType(AnimObject* animObject);
Dgfx_Camera.h323 void SetAnimObject(AnimObject* animObject) in SetAnimObject() argument
326 NW_FAILSAFE_IF(!ValidateCameraAnimType(animObject)) in SetAnimObject()
331 m_AnimBinding->SetAnimObject(0, animObject); in SetAnimObject()
780 bool ValidateCameraAnimType(AnimObject* animObject);
Dgfx_Fog.h233 void SetAnimObject(AnimObject* animObject) { m_AnimBinding->SetAnimObject(0, animObject); } in SetAnimObject() argument
Dgfx_SkeletalModel.h338 void SetSkeletalAnimObject(AnimObject* animObject, int objectIndex = 0)
341 m_AnimBinding->SetAnimObject(m_SkeletalAnimBindingIndex, animObject, objectIndex);
Dgfx_Model.h328 void SetMaterialAnimObject(AnimObject* animObject, int objectIndex = 0)
331 m_AnimBinding->SetAnimObject(m_MaterialAnimBindingIndex, animObject, objectIndex);
360 void SetVisibilityAnimObject(AnimObject* animObject, int objectIndex = 0)
363 m_AnimBinding->SetAnimObject(m_VisibilityAnimBindingIndex, animObject, objectIndex);
Dgfx_AnimObject.h725 bool SetAnimObject(AnimObject* animObject, int objectIdx = 0)
727 const AnimGroup* animGroup = animObject->GetAnimGroup();
729 return SetAnimObject(animGroup->GetName(), animObject, objectIdx);
741 bool SetAnimObject(int groupIdx, AnimObject* animObject, int objectIdx = 0)
748 m_AnimObjects[index] = animObject;
763 bool SetAnimObject(const char* animGroupName, AnimObject* animObject, int objectIdx = 0)
765 return SetAnimObject(GetAnimGroupIndex(animGroupName), animObject, objectIdx);
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_Light.cpp183 Light::ValidateLightAnimType(AnimObject* animObject) in ValidateLightAnimType() argument
185 if (animObject == NULL) in ValidateLightAnimType()
192 AnimBlender* blender = ut::DynamicCast<AnimBlender*>(animObject); in ValidateLightAnimType()
214 AnimEvaluator* evaluator = ut::DynamicCast<AnimEvaluator*>(animObject); in ValidateLightAnimType()
Dgfx_Camera.cpp1236 Camera::ValidateCameraAnimType(AnimObject* animObject) in ValidateCameraAnimType() argument
1238 if (animObject == NULL) in ValidateCameraAnimType()
1245 AnimBlender* blender = ut::DynamicCast<AnimBlender*>(animObject); in ValidateCameraAnimType()
1267 AnimEvaluator* evaluator = ut::DynamicCast<AnimEvaluator*>(animObject); in ValidateCameraAnimType()
/NW4C-1.3.3/sources/libraries/demo/
Ddemo_Utility.cpp559 nw::gfx::AnimObject* animObject, in BindAnimationObject() argument
569 if (animObject->TryBind( animGroup ).IsFailure()) in BindAnimationObject()
580 skeletalModel->SetSkeletalAnimObject(animObject); in BindAnimationObject()
587 model->SetMaterialAnimObject(animObject); in BindAnimationObject()
594 model->SetVisibilityAnimObject(animObject); in BindAnimationObject()
601 camera->SetAnimObject(animObject); in BindAnimationObject()
608 light->SetAnimObject(animObject); in BindAnimationObject()
/NW4C-1.3.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp292 nw::gfx::AnimObject* animObject = model->GetSkeletalAnimObject(); in ChangeSpeed() local
294 nw::ut::DynamicCast<nw::gfx::TransformAnimEvaluator*>(animObject); in ChangeSpeed()
/NW4C-1.3.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp275 nw::gfx::AnimObject* animObject = model->GetSkeletalAnimObject(); in ChangeAnimation() local
277 nw::ut::DynamicCast<nw::gfx::TransformAnimEvaluator*>(animObject); in ChangeAnimation()