Searched refs:animMemberCount (Results 1 – 6 of 6) sorted by relevance
173 const int animMemberCount = animGroup->GetMemberCount(); in CreateSkeletalAnimGroup() local174 for (int memberIdx = 0; memberIdx < animMemberCount; ++memberIdx) in CreateSkeletalAnimGroup()253 const int animMemberCount = animGroup->GetMemberCount(); in SetupAnimGroup() local254 for (int memberIdx = 0; memberIdx < animMemberCount; ++memberIdx) in SetupAnimGroup()
76 const int animMemberCount = m_AnimGroup->GetMemberCount(); in CreateAnimGroup() local77 for (int memberIdx = 0; memberIdx < animMemberCount; ++memberIdx) in CreateAnimGroup()
112 const int animMemberCount = animGroup->GetMemberCount(); in BindMaterialAnim() local113 for (int memberIdx = 0; memberIdx < animMemberCount; ++memberIdx) in BindMaterialAnim()144 const int animMemberCount = animGroup->GetMemberCount(); in BindVisibilityAnim() local145 for (int memberIdx = 0; memberIdx < animMemberCount; ++memberIdx) in BindVisibilityAnim()
476 const int animMemberCount = animGroup->GetMemberCount(); in BindAnim() local477 for (int memberIdx = 0; memberIdx < animMemberCount; ++memberIdx) in BindAnim()
273 const int animMemberCount = m_AnimData.GetMemberAnimSetCount(); in TryBind() local274 bool resultReverseResize = m_ReverseBindIndexTable.Resize(animMemberCount); in TryBind()288 for (int animIdx = 0; animIdx < animMemberCount; ++animIdx) in TryBind()
114 const int animMemberCount = m_AnimGroup->GetMemberCount(); in CreateAnimGroup() local115 for (int memberIdx = 0; memberIdx < animMemberCount; ++memberIdx) in CreateAnimGroup()