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Searched refs:animMemberCount (Results 1 – 6 of 6) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SkeletalModel.cpp173 const int animMemberCount = animGroup->GetMemberCount(); in CreateSkeletalAnimGroup() local
174 for (int memberIdx = 0; memberIdx < animMemberCount; ++memberIdx) in CreateSkeletalAnimGroup()
253 const int animMemberCount = animGroup->GetMemberCount(); in SetupAnimGroup() local
254 for (int memberIdx = 0; memberIdx < animMemberCount; ++memberIdx) in SetupAnimGroup()
Dgfx_Light.cpp76 const int animMemberCount = m_AnimGroup->GetMemberCount(); in CreateAnimGroup() local
77 for (int memberIdx = 0; memberIdx < animMemberCount; ++memberIdx) in CreateAnimGroup()
Dgfx_Model.cpp112 const int animMemberCount = animGroup->GetMemberCount(); in BindMaterialAnim() local
113 for (int memberIdx = 0; memberIdx < animMemberCount; ++memberIdx) in BindMaterialAnim()
144 const int animMemberCount = animGroup->GetMemberCount(); in BindVisibilityAnim() local
145 for (int memberIdx = 0; memberIdx < animMemberCount; ++memberIdx) in BindVisibilityAnim()
Dgfx_Fog.cpp476 const int animMemberCount = animGroup->GetMemberCount(); in BindAnim() local
477 for (int memberIdx = 0; memberIdx < animMemberCount; ++memberIdx) in BindAnim()
Dgfx_AnimObject.cpp273 const int animMemberCount = m_AnimData.GetMemberAnimSetCount(); in TryBind() local
274 bool resultReverseResize = m_ReverseBindIndexTable.Resize(animMemberCount); in TryBind()
288 for (int animIdx = 0; animIdx < animMemberCount; ++animIdx) in TryBind()
Dgfx_Camera.cpp114 const int animMemberCount = m_AnimGroup->GetMemberCount(); in CreateAnimGroup() local
115 for (int memberIdx = 0; memberIdx < animMemberCount; ++memberIdx) in CreateAnimGroup()