Searched refs:animGroupCount (Results 1 – 6 of 6) sorted by relevance
113 const int animGroupCount = resSceneNode.GetAnimGroupsCount(); in CreateAnimBinding() local114 if (animGroupCount == 0) in CreateAnimBinding()120 for (int idx = 0; idx < animGroupCount; ++idx) in CreateAnimBinding()134 .MaxAnimGroups(animGroupCount) in CreateAnimBinding()
150 const int animGroupCount = resModel.GetAnimGroupsCount(); in CreateSkeletalAnimGroup() local151 for (int animGroupIdx = 0; animGroupIdx < animGroupCount; ++animGroupIdx) in CreateSkeletalAnimGroup()
239 const int animGroupCount = resModel.GetAnimGroupsCount(); in CreateAnimGroups() local240 for (int animGroupIdx = 0; animGroupIdx < animGroupCount; ++animGroupIdx) in CreateAnimGroups()
548 const int animGroupCount = resSceneNode.GetAnimGroupsCount(); in GetMemorySizeForInitialize() local549 if (animGroupCount) in GetMemorySizeForInitialize()552 .MaxAnimGroups(animGroupCount) in GetMemorySizeForInitialize()
383 const int animGroupCount = resModel.GetAnimGroupsCount(); in GetMemorySizeForInitialize() local384 for (int animGroupIdx = 0; animGroupIdx < animGroupCount; ++animGroupIdx) in GetMemorySizeForInitialize()
729 const int animGroupCount = resModel.GetAnimGroupsCount(); in GetMemorySizeForInitialize() local730 for (int animGroupIdx = 0; animGroupIdx < animGroupCount; ++animGroupIdx) in GetMemorySizeForInitialize()