Searched refs:Transform3 (Results 1 – 20 of 20) sorted by relevance
| /NW4C-1.3.3/include/nw/math/ |
| D | math_Transform.h | 25 using nn::math::Transform3;
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| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_TransformAnim.cpp | 449 const math::Transform3* originalTransform, in EvaluateMemberAnim() 464 math::Transform3 transform; in EvaluateMemberAnim() 587 const math::Transform3* originalTransform, in EvaluateMemberBakedAnim() 771 const math::Transform3* originalValue = in ResetNoAnimMember() 772 static_cast<const math::Transform3*>(animGroup->GetOriginalValue(memberIdx)); in ResetNoAnimMember() 845 const math::Transform3* originalValue = in GetResultCommon() 846 static_cast<const math::Transform3*>(m_AnimGroup->GetOriginalValue(memberIdx)); in GetResultCommon() 1164 const math::Transform3* originalValue = in GetResult() 1165 … static_cast<const math::Transform3*>(GetAnimGroup()->GetOriginalValue(memberIdx)); in GetResult()
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| D | gfx_AmbientLight.cpp | 165 resAmbientLight->m_Transform = math::Transform3(scale, rotate, translate); in CreateResAmbientLight()
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| D | gfx_HemiSphereLight.cpp | 166 resHemiSphereLight->m_Transform = math::Transform3(scale, rotate, translate); in CreateResHemiSphereLight()
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| D | gfx_VertexLight.cpp | 184 resVertexLight->m_Transform = math::Transform3(scale, rotate, translate); in CreateResVertexLight()
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| D | gfx_FragmentLight.cpp | 186 resFragmentLight->m_Transform = math::Transform3(scale, rotate, translate); in CreateResFragmentLight()
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| D | gfx_Fog.cpp | 169 resFog->m_Transform = math::Transform3(scale, rotate, translate); in CreateResFog()
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| D | gfx_Camera.cpp | 259 resCamera->m_Transform = math::Transform3(scale, rotate, translate); in Create()
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| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_Light.h | 144 math::Transform3 m_OriginalTransform;
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| D | gfx_CameraProjectionUpdater.h | 28 struct Transform3;
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| D | gfx_Skeleton.h | 28 struct Transform3; 215 typedef math::Transform3 Transform;
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| D | gfx_TransformAnim.h | 860 const math::Transform3* originalTransform, 869 const math::Transform3* originalTransform,
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| D | gfx_TransformNode.h | 245 math::Transform3& resTransform = GetResTransformNode().GetTransform();
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| D | gfx_Camera.h | 794 math::Transform3 m_OriginalTransform;
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| D | gfx_CalculatedTransform.h | 357 void SetTransform(const math::Transform3& transform) in SetTransform()
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| /NW4C-1.3.3/include/nw/ut/ |
| D | ut_ResTypes.h | 262 typedef nw::math::Transform3 ResTransform3; //!< バイナリリソース上の Transform3 型です。 334 operator nw::math::Transform3() const in Transform3() function 336 nw::math::Transform3 transform; in Transform3()
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| /NW4C-1.3.3/sources/libraries/anim/res/ |
| D | anim_ResAnimGroup.cpp | 130 const math::Transform3* transform = in SetValue() 131 reinterpret_cast<const math::Transform3*>(value); in SetValue() 355 … transformNode->Transform().SetTransform(*reinterpret_cast<const math::Transform3*>(value)); in SetValue()
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| D | anim_ResAnim.cpp | 287 const math::Transform3& originalTransform = in EvaluateResult() 288 *static_cast<const math::Transform3*>(originalValue); in EvaluateResult() 291 math::Transform3 transform; in EvaluateResult()
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| /NW4C-1.3.3/include/nw/gfx/res/ |
| D | gfx_ResSceneObject.h | 230 NW_RES_FIELD_STRUCT_DECL( nw::math::Transform3, Transform ) // GetTransform()
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| D | gfx_ResSkeleton.h | 203 NW_RES_FIELD_STRUCT_DECL( nw::math::Transform3, Transform ) // GetTransform()
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