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Searched refs:Transform3 (Results 1 – 20 of 20) sorted by relevance

/NW4C-1.3.3/include/nw/math/
Dmath_Transform.h25 using nn::math::Transform3;
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_TransformAnim.cpp449 const math::Transform3* originalTransform, in EvaluateMemberAnim()
464 math::Transform3 transform; in EvaluateMemberAnim()
587 const math::Transform3* originalTransform, in EvaluateMemberBakedAnim()
771 const math::Transform3* originalValue = in ResetNoAnimMember()
772 static_cast<const math::Transform3*>(animGroup->GetOriginalValue(memberIdx)); in ResetNoAnimMember()
845 const math::Transform3* originalValue = in GetResultCommon()
846 static_cast<const math::Transform3*>(m_AnimGroup->GetOriginalValue(memberIdx)); in GetResultCommon()
1164 const math::Transform3* originalValue = in GetResult()
1165 … static_cast<const math::Transform3*>(GetAnimGroup()->GetOriginalValue(memberIdx)); in GetResult()
Dgfx_AmbientLight.cpp165 resAmbientLight->m_Transform = math::Transform3(scale, rotate, translate); in CreateResAmbientLight()
Dgfx_HemiSphereLight.cpp166 resHemiSphereLight->m_Transform = math::Transform3(scale, rotate, translate); in CreateResHemiSphereLight()
Dgfx_VertexLight.cpp184 resVertexLight->m_Transform = math::Transform3(scale, rotate, translate); in CreateResVertexLight()
Dgfx_FragmentLight.cpp186 resFragmentLight->m_Transform = math::Transform3(scale, rotate, translate); in CreateResFragmentLight()
Dgfx_Fog.cpp169 resFog->m_Transform = math::Transform3(scale, rotate, translate); in CreateResFog()
Dgfx_Camera.cpp259 resCamera->m_Transform = math::Transform3(scale, rotate, translate); in Create()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_Light.h144 math::Transform3 m_OriginalTransform;
Dgfx_CameraProjectionUpdater.h28 struct Transform3;
Dgfx_Skeleton.h28 struct Transform3;
215 typedef math::Transform3 Transform;
Dgfx_TransformAnim.h860 const math::Transform3* originalTransform,
869 const math::Transform3* originalTransform,
Dgfx_TransformNode.h245 math::Transform3& resTransform = GetResTransformNode().GetTransform();
Dgfx_Camera.h794 math::Transform3 m_OriginalTransform;
Dgfx_CalculatedTransform.h357 void SetTransform(const math::Transform3& transform) in SetTransform()
/NW4C-1.3.3/include/nw/ut/
Dut_ResTypes.h262 typedef nw::math::Transform3 ResTransform3; //!< バイナリリソース上の Transform3 型です。
334 operator nw::math::Transform3() const in Transform3() function
336 nw::math::Transform3 transform; in Transform3()
/NW4C-1.3.3/sources/libraries/anim/res/
Danim_ResAnimGroup.cpp130 const math::Transform3* transform = in SetValue()
131 reinterpret_cast<const math::Transform3*>(value); in SetValue()
355 … transformNode->Transform().SetTransform(*reinterpret_cast<const math::Transform3*>(value)); in SetValue()
Danim_ResAnim.cpp287 const math::Transform3& originalTransform = in EvaluateResult()
288 *static_cast<const math::Transform3*>(originalValue); in EvaluateResult()
291 math::Transform3 transform; in EvaluateResult()
/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResSceneObject.h230 NW_RES_FIELD_STRUCT_DECL( nw::math::Transform3, Transform ) // GetTransform()
Dgfx_ResSkeleton.h203 NW_RES_FIELD_STRUCT_DECL( nw::math::Transform3, Transform ) // GetTransform()