Searched refs:SolveLinerFunction (Results 1 – 1 of 1) sorted by relevance
| /NW4C-1.3.3/sources/libraries/snd/ |
| D | snd_Sound3DCalculator.cpp | 32 inline f32 SolveLinerFunction( f32 x, f32 x1, f32 x2, f32 y1, f32 y2 ) in SolveLinerFunction() function 376 x = SolveLinerFunction( angle, -nw::math::F_PI, angleRearLeft, 0.0f, -1.0f ); in CalcPanSurround() 382 z = SolveLinerFunction( angle, angleRearLeft, -nw::math::F_PI / 2.0f, 1.0f, 0.0f ); in CalcPanSurround() 387 z = SolveLinerFunction( angle, -nw::math::F_PI / 2.0f, angleFrontLeft, 0.0f, -1.0f ); in CalcPanSurround() 391 x = SolveLinerFunction( angle, angleFrontLeft, angleFrontRight, -1.0f, 1.0f ); in CalcPanSurround() 397 z = SolveLinerFunction( angle, angleFrontRight, nw::math::F_PI / 2.0f, -1.0f, 0.0f ); in CalcPanSurround() 402 z = SolveLinerFunction( angle, nw::math::F_PI / 2.0f, angleRearRight, 0.0f, 1.0f ); in CalcPanSurround() 406 x = SolveLinerFunction( angle, angleRearRight, nw::math::F_PI, 1.0f, 0.0f ); in CalcPanSurround() 461 x = SolveLinerFunction( angle, -nw::math::F_PI, angleRearLeft, 0.0f, -1.0f ); 469 x = SolveLinerFunction( angle, angleFrontLeft, angleFrontRight, -1.0f, 1.0f ); [all …]
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