| /NW4C-1.3.3/sources/libraries/gfx/res/ |
| D | gfx_ResGraphicsFile.cpp | 35 ResGraphicsFile::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResGraphicsFile 45 result |= this->GetLutSets( i ).Setup(allocator, graphicsFile); in Setup() 51 result |= this->GetLights( i ).Setup(allocator, graphicsFile); in Setup() 57 result |= this->GetFogs( i ).Setup(allocator, graphicsFile); in Setup() 63 result |= this->GetShaders( i ).Setup(allocator, graphicsFile); in Setup() 69 result |= this->GetTextures( i ).Setup(allocator, graphicsFile); in Setup() 75 result |= this->GetSkeletalAnims( i ).Setup(allocator, graphicsFile); in Setup() 81 result |= this->GetMaterialAnims( i ).Setup(allocator, graphicsFile); in Setup() 87 result |= this->GetVisibilityAnims( i ).Setup(allocator, graphicsFile); in Setup() 93 result |= this->GetCameraAnims( i ).Setup(allocator, graphicsFile); in Setup() [all …]
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| D | gfx_ResFragmentShader.cpp | 28 ResFragmentShader::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResFragmentShader 35 result |= resFragmentLightingTable.Setup(allocator, graphicsFile); in Setup() 48 ResFragmentLightingTable::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResFragmentLightingTable 64 result |= this->GetDistribution0Sampler().GetSampler().Setup(); in Setup() 79 result |= this->GetDistribution1Sampler().GetSampler().Setup(); in Setup() 94 result |= this->GetReflectanceRSampler().GetSampler().Setup(); in Setup() 109 result |= this->GetReflectanceGSampler().GetSampler().Setup(); in Setup() 124 result |= this->GetReflectanceBSampler().GetSampler().Setup(); in Setup() 139 result |= this->GetFresnelSampler().GetSampler().Setup(); in Setup()
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| D | gfx_ResVertex.cpp | 102 ResVertexAttribute::Setup() in Setup() function in nw::gfx::res::ResVertexAttribute 108 ResStaticCast<ResVertexParamAttribute>( *this ).Setup(); in Setup() 112 ResStaticCast<ResInterleavedVertexStream>( *this ).Setup(); in Setup() 116 ResStaticCast<ResVertexStream>( *this ).Setup(); in Setup() 142 ResVertexParamAttribute::Setup() in Setup() function in nw::gfx::res::ResVertexParamAttribute 154 ResVertexStream::Setup() in Setup() function in nw::gfx::res::ResVertexStream 203 ResInterleavedVertexStream::Setup() in Setup() function in nw::gfx::res::ResInterleavedVertexStream
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| D | gfx_ResModel.cpp | 35 ResModel::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResModel 47 result |= this->GetShapes( i ).Setup(allocator); in Setup() 56 result |= this->GetMaterials( i ).Setup(allocator, graphicsFile); in Setup() 71 mesh.Setup( *this, allocator, graphicsFile ); in Setup()
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| D | gfx_ResLight.cpp | 28 ResLight::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResLight 47 result |= fragment.GetDistanceSampler().Setup(); in Setup() 66 result |= resLut.Setup(); in Setup()
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| D | gfx_ResParticleModel.cpp | 35 ResParticleModel::Setup() in Setup() function in nw::gfx::res::ResParticleModel 47 particleSet.Setup(); in Setup()
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| D | gfx_ResFog.cpp | 28 ResFog::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResFog 41 result |= this->GetFogSampler().Setup(); in Setup()
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| D | gfx_ResLookupTable.cpp | 91 ResLookupTable::Setup() in Setup() function in nw::gfx::res::ResLookupTable 143 ResLookupTableSet::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResLookupTableSet 154 result |= this->GetSamplers( i ).Setup(); in Setup()
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| D | gfx_ResShape.cpp | 137 ResShape::Setup(nw::os::IAllocator* allocator) in Setup() function in nw::gfx::res::ResShape 178 resShape.GetPrimitiveSets( i ).Setup(allocator); in ResShape_Setup() 202 resSeparateShape.GetVertexAttributes( i ).Setup(); in ResSeparateDataShape_Setup() 232 ResPrimitiveSet::Setup(nw::os::IAllocator* allocator) in Setup() function in nw::gfx::res::ResPrimitiveSet 240 (*it).Setup(allocator); in Setup() 253 ResPrimitive::Setup(nw::os::IAllocator* allocator) in Setup() function in nw::gfx::res::ResPrimitive
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| D | gfx_ResParticleSet.cpp | 39 ResParticleSet::Setup() in Setup() function in nw::gfx::res::ResParticleSet
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| D | gfx_ResMaterial.cpp | 31 ResMaterial::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResMaterial 57 Result resultFragmentShader = resFragmentShader.Setup(allocator, graphicsFile); in Setup() 133 result |= resTextureMapper.Setup(allocator, graphicsFile); in SetupTextures() 219 result |= resMaterial.GetProceduralTextureMapper().Setup(allocator, graphicsFile); in SetupTextures() 375 result |= setupShader.Setup(allocator, graphicsFile); in SetupShader()
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| D | gfx_ResShader.cpp | 99 ResShader::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResShader 200 resBinaryShader.GetDescriptions(i).Setup(allocator); in ResBinaryShader_Setup() 272 ResShaderProgramDescription::Setup(os::IAllocator* allocator) in Setup() function in nw::gfx::res::ResShaderProgramDescription
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| /NW4C-1.3.3/include/nw/gfx/res/ |
| D | gfx_ResParticleShapeBuilder.h | 52 void Setup(); 79 void Setup(); 99 void Setup(); 119 void Setup(); 139 void Setup();
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| D | gfx_ResParticleForm.h | 56 void Setup(); 84 void Setup(); 120 void Setup(); 156 void Setup(); 176 void Setup(); 204 void Setup(); 240 void Setup();
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| D | gfx_ResVertex.h | 125 void Setup(); 204 void Setup(); 380 void Setup(); 416 void Setup();
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| D | gfx_ResLookupTable.h | 92 Result Setup(); 209 Result Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile);
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| D | gfx_ResParticleShape.h | 49 void Setup();
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| D | gfx_ResParticleModel.h | 53 void Setup();
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| D | gfx_ResShape.h | 151 void Setup(nw::os::IAllocator* allocator); 229 void Setup(nw::os::IAllocator* allocator); 374 Result Setup(nw::os::IAllocator* allocator);
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| D | gfx_ResMesh.h | 172 Result Setup(ResModel owner, os::IAllocator* allocator, ResGraphicsFile graphicsFile);
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| /NW4C-1.3.3/tools/SoundPlayer/ |
| D | Readme.txt | 9 - Setup Method 28 Setup Method
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| /NW4C-1.3.3/sources/libraries/anim/res/ |
| D | anim_ResAnim.cpp | 217 ResTextureAnim::Setup(os::IAllocator* allocator, gfx::ResGraphicsFile graphicsFile) in Setup() function in nw::anim::res::ResTextureAnim 378 ResMemberAnim::Setup(os::IAllocator* allocator, gfx::ResGraphicsFile graphicsFile) in Setup() function in nw::anim::res::ResMemberAnim 383 return static_cast<ResTextureAnim&>(*this).Setup(allocator, graphicsFile); in Setup() 495 ResAnim::Setup(os::IAllocator* allocator, gfx::ResGraphicsFile graphicsFile) in Setup() function in nw::anim::res::ResAnim 502 result |= member.Setup(allocator, graphicsFile); in Setup()
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| /NW4C-1.3.3/tools/LayoutViewer/ |
| D | Readme.txt | 9 - Setup Method 29 Setup Method
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| /NW4C-1.3.3/include/nw/snd/ |
| D | snd_StreamSound.h | 51 void Setup(
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| /NW4C-1.3.3/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 274 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in InitializeScenes() 280 … result = resourceSet->resource.Setup(&s_DeviceAllocator, s_ShaderResource->resource); in InitializeScenes() 286 …result = resourceSet->resource.Setup(&s_DeviceAllocator, s_LutResources[resourceData.lutIndex].res… in InitializeScenes() 318 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in InitializeScenes()
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