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Searched refs:SetWorldMatrix (Results 1 – 4 of 4) sorted by relevance

/NW4C-1.3.3/demos/Nw4cDemo/include/
DSmModel.h66 void SetWorldMatrix( const nw::math::MTX34* matrix );
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_RenderContext.cpp323 this->m_ShaderProgram->SetWorldMatrix(math::Matrix34::Identity()); in SetModelMatrixForModel()
345 this->m_ShaderProgram->SetWorldMatrix(worldMatrix); in SetModelMatrixForSkeletalModel()
347 this->m_ShaderProgram->SetWorldMatrix(skeletalModel->WorldMatrix()); in SetModelMatrixForSkeletalModel()
352 this->m_ShaderProgram->SetWorldMatrix(math::Matrix34::Identity()); in SetModelMatrixForSkeletalModel()
/NW4C-1.3.3/demos/Nw4cDemo/sources/
DSmModel.cpp137 void SmModel::SetWorldMatrix( const nw::math::MTX34* matrix ) in SetWorldMatrix() function in __anoned39e4d60111::SmModel
/NW4C-1.3.3/include/nw/gfx/
Dgfx_ShaderProgram.h169 void SetWorldMatrix(const math::MTX34& world) const in SetWorldMatrix() function