Searched refs:SetVisible (Results 1 – 15 of 15) sorted by relevance
122 m_Empyrean->SetVisible( true ); in InitializeScene()130 m_AddPierrot->SetVisible( false ); // 複製されたインスタンスを用いて描画。 in InitializeScene()139 m_AddRobot->SetVisible( false ); // 複製されたインスタンスを用いて描画。 in InitializeScene()153 m_Audience->SetVisible( false ); // 複製されたインスタンスを用いて描画。 in InitializeScene()260 m_Tab0VisibleBtn->SetVisible( false ); in InitializeScene()268 m_Tab1VisibleBtn->SetVisible( false ); in InitializeScene()276 m_Tab2VisibleBtn->SetVisible( false ); in InitializeScene()430 audienceModel->SetVisible( true ); in InitializeScene()435 audienceModel->SetVisible( false ); in InitializeScene()467 pierrotModel->SetVisible( true ); in InitializeScene()[all …]
154 SmModel::SetVisible( bool visible ) in SetVisible() function in __anoned39e4d60111::SmModel157 m_SkeletalModel->SetVisible( visible ); in SetVisible()184 m_SkeletalModel->SetVisible( false ); in SwapVisible()193 m_SkeletalModel->SetVisible( true ); in SwapVisible()457 meshArray[i].SetVisible( true ); in SetVisibleZone()461 meshArray[i].SetVisible( false ); in SetVisibleZone()
60 virtual void SetVisible( bool visible ) in SetVisible() function63 m_Layout->SetVisible( visible ); in SetVisible()
40 virtual void SetVisible( bool visible ) in SetVisible() function43 m_Layout->SetVisible( visible ); in SetVisible()
167 SetVisible( m_Enable ); in SetEnable()184 virtual void SetVisible( bool visible ) in SetVisible() function238 SetVisible( m_Enable ); in setEnableFunc()
174 void SetVisible( bool visible ) in SetVisible() function191 pane->SetVisible( visible ); in SetVisiblePane()
70 void SetVisible( bool visible );
62 void SetVisible( bool visible ) in SetVisible() function
254 pTextBoxEnabled->SetVisible(bLocationAdjust); in nnMain()255 pTextBoxDisabled->SetVisible(! bLocationAdjust); in nnMain()
317 model->SetVisible(visibility); in SetValue()332 mesh.SetVisible(visibility); in SetValue()342 nodeVisibility.SetVisible(visibility); in SetValue()
556 void SetVisible(bool visible) { m_Visible = visible; } in SetVisible() function644 SetVisible(ResStaticCast<ResModel>(resource).IsVisible()); in Model()
1331 void SetVisible(bool bVisible) in SetVisible() function
326 model->SetVisible(false); in BuildResources()
312 SetVisible(true); in Pane()
224 pPane->SetVisible(0 != GetStepCurveValue(frame, keys, pAnimTarget->keyNum)); in AnimateVisibility()