| /NW4C-1.3.3/demos/Nw4cDemo/sources/ |
| D | SmLayout.cpp | 185 pane->SetTranslate( m_Position ); in SetupLayout() 191 m_OffsetPane->SetTranslate( m_OffsetPosition ); in SetupLayout() 222 m_OffsetPane->SetTranslate( nw::math::VEC3::Zero() ); in ResetLayout()
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| D | SmCamera.cpp | 129 m_PadCamera->Transform().SetTranslate(mCameraPos); in SmCamera() 530 camera->Transform().SetTranslate(translate); in MoveCamera3D() 587 camera->Transform().SetTranslate(translate); in MoveCamera3D() 641 camera->Transform().SetTranslate(translate); in MoveCamera3D()
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| D | SmModel.cpp | 90 transformNode->Transform().SetTranslate( x, y, z ); in SetPosition()
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| /NW4C-1.3.3/demos/lyt/simple2/sources/ |
| D | main.cpp | 199 pPic->SetTranslate(nw::math::VEC2(-128, -64)); in nnMain() 217 pPic->SetTranslate(nw::math::VEC2(0, -64)); in nnMain() 237 pPic->SetTranslate(nw::math::VEC2(128, -64)); in nnMain()
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| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_CalculatedTransform.h | 286 void SetTranslate(f32 x, f32 y, f32 z) in SetTranslate() function 297 void SetTranslate(const math::VEC3& translate) in SetTranslate() function 299 SetTranslate(translate.x, translate.y, translate.z); in SetTranslate() 333 this->SetTranslate(translate); in SetRotateXYZ() 349 this->SetTranslate(translate); in SetRotateAndTranslate()
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| /NW4C-1.3.3/demos/Nw4cDemo/include/ |
| D | SmCamera.h | 91 m_Camera->Transform().SetTranslate( m_Position ); in SetPosition() 98 m_PadCamera->Transform().SetTranslate( *position ); in SetPadCameraPosition()
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| /NW4C-1.3.3/include/nw/lyt/ |
| D | lyt_Pane.h | 242 void SetTranslate(const math::VEC3& value) in SetTranslate() function 259 void SetTranslate(const math::VEC2& value) in SetTranslate() function 261 SetTranslate(math::VEC3(value.x, value.y, 0.f)); in SetTranslate()
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| /NW4C-1.3.3/include/nw/demo/ |
| D | demo_Particle.h | 118 void SetTranslate(f32 x, f32 y, f32 z) in SetTranslate() function 120 this->Transform().SetTranslate(x, y, z); in SetTranslate() 126 void SetTranslate(const nw::math::VEC3& translate) in SetTranslate() function 128 this->Transform().SetTranslate(translate); in SetTranslate()
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| /NW4C-1.3.3/demos/gfx/ParticleCombinationNodeDemo/sources/ |
| D | ParticleCombinationNodeDemo.cpp | 361 s_PaticleHandle5M5E[i]->SetTranslate(10.0f * (i - 2), 0.f, 0.f); in InitializeParticleNodeCombinationDemo() 374 … s_PaticleHandle1M5E->GetParticleEmitter(i)->Transform().SetTranslate(10.0f * (i - 2), 0.f, 0.f); in InitializeParticleNodeCombinationDemo() 380 s_PaticleHandle1M1E->SetTranslate(0.f, 0.f, 0.f); in InitializeParticleNodeCombinationDemo()
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| /NW4C-1.3.3/sources/libraries/demo/ |
| D | demo_Utility.cpp | 130 camera->Transform().SetTranslate(cameraPosition); in CreateCamera() 184 camera->Transform().SetTranslate(cameraPosition); in CreateAimCamera() 242 camera->Transform().SetTranslate(cameraPosition); in CreateFrustumCamera() 300 camera->Transform().SetTranslate(cameraPosition); in CreateOrthoCamera()
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| D | demo_CameraController.cpp | 283 m_Camera->Transform().SetTranslate(nw::math::VEC3( in UpdateCamera()
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| /NW4C-1.3.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 331 model->Transform().SetTranslate(0.0f, s_TorusTranslate, 0.0f); in BuildResources() 338 model->Transform().SetTranslate(0.0f, s_TorusTranslate, 0.0f); in BuildResources() 348 changeModel->Transform().SetTranslate(0.0f, s_TorusTranslate, 0.0f); in BuildResources() 364 bufferModel->Transform().SetTranslate(0.0f, s_TorusTranslate, 0.0f); in BuildResources()
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| /NW4C-1.3.3/demos/lyt/group/sources/ |
| D | main.cpp | 263 it->SetTranslate(trans); in nnMain()
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| /NW4C-1.3.3/demos/lyt/bounding/sources/ |
| D | main.cpp | 187 pCrossBar->SetTranslate(curPos); in ApplyCursorPosition()
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| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_TransformAnim.cpp | 360 dst->SetTranslate(srcT); in BlendTranslate() 367 dst->SetTranslate(dstT); in BlendTranslate() 647 result->SetTranslate(originalTransform->translate); in EvaluateMemberBakedAnim()
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| /NW4C-1.3.3/demos/gfx/ParticleApplicationDemo/sources/ |
| D | ParticleApplicationDemo.cpp | 381 particleNode->SetTranslate(fposx, -fposy, 0); in UpdateParticleApplicationDemo()
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| /NW4C-1.3.3/demos/lyt/tagGroupBind/sources/ |
| D | main.cpp | 237 pCrossBar->SetTranslate(curPos); in ApplyCursorPosition()
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| /NW4C-1.3.3/demos/lyt/animShare/sources/ |
| D | main.cpp | 197 pCrossBar->SetTranslate(curPos); in ApplyCursorPosition()
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| /NW4C-1.3.3/sources/libraries/anim/res/ |
| D | anim_ResAnimGroup.cpp | 286 coordinator.SetTranslate(translate); in SetValue()
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| /NW4C-1.3.3/demos/gfx/SceneTreeDemo/sources/ |
| D | SceneTreeDemo.cpp | 427 modelNode->Transform().SetTranslate(0.0f, nw::math::SinRad(radian) * 10.0f, 0.0f); in UpdateScene()
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| /NW4C-1.3.3/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 390 s_BaseCamera->Transform().SetTranslate(nw::math::VEC3(7.0f, 3.5f, -5.0f)); in BuildCameras()
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| /NW4C-1.3.3/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 539 skeletalModel->Transform().SetTranslate(posX, 0.0f, posZ); in DuplicateModel()
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| /NW4C-1.3.3/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 431 s_BaseCamera->Transform().SetTranslate(nw::math::VEC3(28.0f, 22.0f, 28.0f)); in BuildCameras()
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| /NW4C-1.3.3/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 479 node->Transform().SetTranslate(x,y,z); in MoveObjectByName()
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| /NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 413 s_BaseCamera->Transform().SetTranslate(nw::math::VEC3(20.0f, 15.0f, 20.0f)); in BuildCameras()
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