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Searched refs:SetTranslate (Results 1 – 25 of 26) sorted by relevance

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/NW4C-1.3.3/demos/Nw4cDemo/sources/
DSmLayout.cpp185 pane->SetTranslate( m_Position ); in SetupLayout()
191 m_OffsetPane->SetTranslate( m_OffsetPosition ); in SetupLayout()
222 m_OffsetPane->SetTranslate( nw::math::VEC3::Zero() ); in ResetLayout()
DSmCamera.cpp129 m_PadCamera->Transform().SetTranslate(mCameraPos); in SmCamera()
530 camera->Transform().SetTranslate(translate); in MoveCamera3D()
587 camera->Transform().SetTranslate(translate); in MoveCamera3D()
641 camera->Transform().SetTranslate(translate); in MoveCamera3D()
DSmModel.cpp90 transformNode->Transform().SetTranslate( x, y, z ); in SetPosition()
/NW4C-1.3.3/demos/lyt/simple2/sources/
Dmain.cpp199 pPic->SetTranslate(nw::math::VEC2(-128, -64)); in nnMain()
217 pPic->SetTranslate(nw::math::VEC2(0, -64)); in nnMain()
237 pPic->SetTranslate(nw::math::VEC2(128, -64)); in nnMain()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_CalculatedTransform.h286 void SetTranslate(f32 x, f32 y, f32 z) in SetTranslate() function
297 void SetTranslate(const math::VEC3& translate) in SetTranslate() function
299 SetTranslate(translate.x, translate.y, translate.z); in SetTranslate()
333 this->SetTranslate(translate); in SetRotateXYZ()
349 this->SetTranslate(translate); in SetRotateAndTranslate()
/NW4C-1.3.3/demos/Nw4cDemo/include/
DSmCamera.h91 m_Camera->Transform().SetTranslate( m_Position ); in SetPosition()
98 m_PadCamera->Transform().SetTranslate( *position ); in SetPadCameraPosition()
/NW4C-1.3.3/include/nw/lyt/
Dlyt_Pane.h242 void SetTranslate(const math::VEC3& value) in SetTranslate() function
259 void SetTranslate(const math::VEC2& value) in SetTranslate() function
261 SetTranslate(math::VEC3(value.x, value.y, 0.f)); in SetTranslate()
/NW4C-1.3.3/include/nw/demo/
Ddemo_Particle.h118 void SetTranslate(f32 x, f32 y, f32 z) in SetTranslate() function
120 this->Transform().SetTranslate(x, y, z); in SetTranslate()
126 void SetTranslate(const nw::math::VEC3& translate) in SetTranslate() function
128 this->Transform().SetTranslate(translate); in SetTranslate()
/NW4C-1.3.3/demos/gfx/ParticleCombinationNodeDemo/sources/
DParticleCombinationNodeDemo.cpp361 s_PaticleHandle5M5E[i]->SetTranslate(10.0f * (i - 2), 0.f, 0.f); in InitializeParticleNodeCombinationDemo()
374 … s_PaticleHandle1M5E->GetParticleEmitter(i)->Transform().SetTranslate(10.0f * (i - 2), 0.f, 0.f); in InitializeParticleNodeCombinationDemo()
380 s_PaticleHandle1M1E->SetTranslate(0.f, 0.f, 0.f); in InitializeParticleNodeCombinationDemo()
/NW4C-1.3.3/sources/libraries/demo/
Ddemo_Utility.cpp130 camera->Transform().SetTranslate(cameraPosition); in CreateCamera()
184 camera->Transform().SetTranslate(cameraPosition); in CreateAimCamera()
242 camera->Transform().SetTranslate(cameraPosition); in CreateFrustumCamera()
300 camera->Transform().SetTranslate(cameraPosition); in CreateOrthoCamera()
Ddemo_CameraController.cpp283 m_Camera->Transform().SetTranslate(nw::math::VEC3( in UpdateCamera()
/NW4C-1.3.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp331 model->Transform().SetTranslate(0.0f, s_TorusTranslate, 0.0f); in BuildResources()
338 model->Transform().SetTranslate(0.0f, s_TorusTranslate, 0.0f); in BuildResources()
348 changeModel->Transform().SetTranslate(0.0f, s_TorusTranslate, 0.0f); in BuildResources()
364 bufferModel->Transform().SetTranslate(0.0f, s_TorusTranslate, 0.0f); in BuildResources()
/NW4C-1.3.3/demos/lyt/group/sources/
Dmain.cpp263 it->SetTranslate(trans); in nnMain()
/NW4C-1.3.3/demos/lyt/bounding/sources/
Dmain.cpp187 pCrossBar->SetTranslate(curPos); in ApplyCursorPosition()
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_TransformAnim.cpp360 dst->SetTranslate(srcT); in BlendTranslate()
367 dst->SetTranslate(dstT); in BlendTranslate()
647 result->SetTranslate(originalTransform->translate); in EvaluateMemberBakedAnim()
/NW4C-1.3.3/demos/gfx/ParticleApplicationDemo/sources/
DParticleApplicationDemo.cpp381 particleNode->SetTranslate(fposx, -fposy, 0); in UpdateParticleApplicationDemo()
/NW4C-1.3.3/demos/lyt/tagGroupBind/sources/
Dmain.cpp237 pCrossBar->SetTranslate(curPos); in ApplyCursorPosition()
/NW4C-1.3.3/demos/lyt/animShare/sources/
Dmain.cpp197 pCrossBar->SetTranslate(curPos); in ApplyCursorPosition()
/NW4C-1.3.3/sources/libraries/anim/res/
Danim_ResAnimGroup.cpp286 coordinator.SetTranslate(translate); in SetValue()
/NW4C-1.3.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp427 modelNode->Transform().SetTranslate(0.0f, nw::math::SinRad(radian) * 10.0f, 0.0f); in UpdateScene()
/NW4C-1.3.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp390 s_BaseCamera->Transform().SetTranslate(nw::math::VEC3(7.0f, 3.5f, -5.0f)); in BuildCameras()
/NW4C-1.3.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp539 skeletalModel->Transform().SetTranslate(posX, 0.0f, posZ); in DuplicateModel()
/NW4C-1.3.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp431 s_BaseCamera->Transform().SetTranslate(nw::math::VEC3(28.0f, 22.0f, 28.0f)); in BuildCameras()
/NW4C-1.3.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp479 node->Transform().SetTranslate(x,y,z); in MoveObjectByName()
/NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp413 s_BaseCamera->Transform().SetTranslate(nw::math::VEC3(20.0f, 15.0f, 20.0f)); in BuildCameras()

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