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Searched refs:SetOriginalValue (Results 1 – 6 of 6) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_Light.cpp101 m_AnimGroup->SetOriginalValue(memberIdx, &m_OriginalTransform); in CreateAnimGroup()
107 m_AnimGroup->SetOriginalValue(memberIdx, originalValue); in CreateAnimGroup()
Dgfx_Model.cpp132 animGroup->SetOriginalValue( in BindMaterialAnim()
174 animGroup->SetOriginalValue(memberIdx, &m_OriginalVisibility); in BindVisibilityAnim()
191 animGroup->SetOriginalValue(memberIdx, &m_MeshOriginalVisibilities[meshIndex]); in BindVisibilityAnim()
209 … animGroup->SetOriginalValue(memberIdx, &m_MeshNodeOriginalVisibilities[visibilityIndex]); in BindVisibilityAnim()
Dgfx_SkeletalModel.cpp184 animGroup->SetOriginalValue(memberIdx, originalPose.GetTransform(boneIdx)); in CreateSkeletalAnimGroup()
Dgfx_Fog.cpp495 animGroup->SetOriginalValue(memberIdx, originalValue); in BindAnim()
Dgfx_Camera.cpp170 m_AnimGroup->SetOriginalValue(memberIdx, originalValue); in CreateAnimGroup()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_AnimObject.h300 void SetOriginalValue(int memberIdx, const void* value) in SetOriginalValue() function