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Searched refs:SceneObjectCompare (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SceneEnvironmentSetting.cpp111 …ind_if(sceneContext.GetCameraBegin(), sceneContext.GetCameraEnd(), SceneObjectCompare<const Camera… in ResolveReference()
133 …std::find_if(sceneContext.GetFogBegin(), sceneContext.GetFogEnd(), SceneObjectCompare<const Fog>((… in ResolveReference()
166 …ntext.GetAmbientLightsBegin(), sceneContext.GetAmbientLightsEnd(), SceneObjectCompare<const Ambien… in ResolveReference()
174 …GetHemiSphereLightsBegin(), sceneContext.GetHemiSphereLightsEnd(), SceneObjectCompare<const HemiSp… in ResolveReference()
183 …Context.GetVertexLightsBegin(), sceneContext.GetVertexLightsEnd(), SceneObjectCompare<const Vertex… in ResolveReference()
192 …ext.GetFragmentLightsBegin(), sceneContext.GetFragmentLightsEnd(), SceneObjectCompare<const Fragme… in ResolveReference()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_SceneEnvironmentSetting.h309 struct SceneObjectCompare: public std::unary_function<TObject, bool> struct
311SceneObjectCompare(ResReferenceSceneObject referenceSceneObject): m_Object(referenceSceneObject){} in SceneObjectCompare() function