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Searched refs:START_SUCCESS (Results 1 – 3 of 3) sorted by relevance

/NW4C-1.3.3/sources/libraries/snd/
Dsnd_SoundStartable.cpp95 StartResult result2( StartResult::START_SUCCESS ); in StartSound()
145 StartResult result( StartResult::START_SUCCESS ); in HoldSound()
158 StartResult result2( StartResult::START_SUCCESS ); in HoldSound()
Dsnd_SoundArchivePlayer.cpp1101 result( SoundStartable::StartResult::START_SUCCESS ); in detail_SetupSoundImpl()
1321 SoundStartable::StartResult::START_SUCCESS ); in PrepareSequenceSoundImpl()
1460 SoundStartable::StartResult::START_SUCCESS ); in PrepareStreamSoundImpl()
1577 SoundStartable::StartResult::START_SUCCESS ); in PrepareWaveSoundImpl()
/NW4C-1.3.3/include/nw/snd/
Dsnd_SoundStartable.h72 START_SUCCESS = 0, enumerator
111 bool IsSuccess() const { return m_Code == START_SUCCESS; } in IsSuccess()