Searched refs:START_SUCCESS (Results 1 – 3 of 3) sorted by relevance
95 StartResult result2( StartResult::START_SUCCESS ); in StartSound()145 StartResult result( StartResult::START_SUCCESS ); in HoldSound()158 StartResult result2( StartResult::START_SUCCESS ); in HoldSound()
1101 result( SoundStartable::StartResult::START_SUCCESS ); in detail_SetupSoundImpl()1321 SoundStartable::StartResult::START_SUCCESS ); in PrepareSequenceSoundImpl()1460 SoundStartable::StartResult::START_SUCCESS ); in PrepareStreamSoundImpl()1577 SoundStartable::StartResult::START_SUCCESS ); in PrepareWaveSoundImpl()
72 START_SUCCESS = 0, enumerator111 bool IsSuccess() const { return m_Code == START_SUCCESS; } in IsSuccess()