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Searched refs:ResShape (Results 1 – 8 of 8) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/res/
Dgfx_ResShape.cpp35 typedef void (*SetupFunc)(nw::os::IAllocator* allocator, ResShape resShape);
36 typedef void (*CleanupFunc)(ResShape resShape);
38 static void ResShape_Setup(nw::os::IAllocator* allocator, ResShape resShape);
39 static void ResSeparateDataShape_Setup(nw::os::IAllocator* allocator, ResShape resShape);
40 static void ResParticleShape_Setup(nw::os::IAllocator* allocator, ResShape resShape);
42 static void ResShape_Cleanup(ResShape resShape);
43 static void ResSeparateDataShape_Cleanup(ResShape resShape);
44 static void ResParticleShape_Cleanup(ResShape resShape);
137 ResShape::Setup(nw::os::IAllocator* allocator) in Setup()
145 this->SetFlags(ut::EnableFlag(this->GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)); in Setup()
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Dgfx_ResModel.cpp45 if (!ut::CheckFlag(this->GetShapes(i).GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)) in Setup()
87 if (ut::CheckFlag(this->GetShapes(i).GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)) in Cleanup()
Dgfx_ResMesh.cpp147 ResShape shape = owner.GetShapes(this->GetShapeIndex()); in Setup()
/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResParticleShape.h40 class ResParticleShape : public ResShape
46 NW_RES_CTOR_INHERIT( ResParticleShape, ResShape )
Dgfx_ResShape.h256 class ResShape : public ResSceneObject
259 enum { TYPE_INFO = NW_GFX_RES_TYPE_INFO(ResShape) };
267 NW_RES_CTOR_INHERIT( ResShape, ResSceneObject ) in NW_RES_CTOR_INHERIT() argument
379 typedef nw::ut::ResArrayClass<ResShape>::type ResShapeArray;
394 class ResSeparateDataShape : public ResShape
400 NW_RES_CTOR_INHERIT( ResSeparateDataShape, ResShape )
Dgfx_ResModel.h159 NW_RES_FIELD_CLASS_LIST_DECL( ResShape, Shapes ) // GetShapes(int idx), GetShapesCount() in NW_RES_CTOR_INHERIT()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_RenderQueue.h137 ResShape shape = resModel.GetShapes(mesh.GetShapeIndex()); in operator()
174 ResShape shape = resModel.GetShapes(mesh.GetShapeIndex()); in operator()
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_MeshRenderer.cpp95 ResShape shape = model->GetResModel().GetShapes(mesh.GetShapeIndex()); in RenderMesh()