Searched refs:ResShape (Results 1 – 8 of 8) sorted by relevance
| /NW4C-1.3.3/sources/libraries/gfx/res/ |
| D | gfx_ResShape.cpp | 35 typedef void (*SetupFunc)(nw::os::IAllocator* allocator, ResShape resShape); 36 typedef void (*CleanupFunc)(ResShape resShape); 38 static void ResShape_Setup(nw::os::IAllocator* allocator, ResShape resShape); 39 static void ResSeparateDataShape_Setup(nw::os::IAllocator* allocator, ResShape resShape); 40 static void ResParticleShape_Setup(nw::os::IAllocator* allocator, ResShape resShape); 42 static void ResShape_Cleanup(ResShape resShape); 43 static void ResSeparateDataShape_Cleanup(ResShape resShape); 44 static void ResParticleShape_Cleanup(ResShape resShape); 137 ResShape::Setup(nw::os::IAllocator* allocator) in Setup() 145 this->SetFlags(ut::EnableFlag(this->GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)); in Setup() [all …]
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| D | gfx_ResModel.cpp | 45 if (!ut::CheckFlag(this->GetShapes(i).GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)) in Setup() 87 if (ut::CheckFlag(this->GetShapes(i).GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)) in Cleanup()
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| D | gfx_ResMesh.cpp | 147 ResShape shape = owner.GetShapes(this->GetShapeIndex()); in Setup()
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| /NW4C-1.3.3/include/nw/gfx/res/ |
| D | gfx_ResParticleShape.h | 40 class ResParticleShape : public ResShape 46 NW_RES_CTOR_INHERIT( ResParticleShape, ResShape )
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| D | gfx_ResShape.h | 256 class ResShape : public ResSceneObject 259 enum { TYPE_INFO = NW_GFX_RES_TYPE_INFO(ResShape) }; 267 NW_RES_CTOR_INHERIT( ResShape, ResSceneObject ) in NW_RES_CTOR_INHERIT() argument 379 typedef nw::ut::ResArrayClass<ResShape>::type ResShapeArray; 394 class ResSeparateDataShape : public ResShape 400 NW_RES_CTOR_INHERIT( ResSeparateDataShape, ResShape )
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| D | gfx_ResModel.h | 159 NW_RES_FIELD_CLASS_LIST_DECL( ResShape, Shapes ) // GetShapes(int idx), GetShapesCount() in NW_RES_CTOR_INHERIT()
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| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_RenderQueue.h | 137 ResShape shape = resModel.GetShapes(mesh.GetShapeIndex()); in operator() 174 ResShape shape = resModel.GetShapes(mesh.GetShapeIndex()); in operator()
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| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_MeshRenderer.cpp | 95 ResShape shape = model->GetResModel().GetShapes(mesh.GetShapeIndex()); in RenderMesh()
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