Searched refs:ResShadowTexture (Results 1 – 6 of 6) sorted by relevance
217 ResShadowTexture resSdwTex = ResDynamicCast<ResShadowTexture>( resTex ); in ResShadowTexture_Setup()303 case ResShadowTexture::TYPE_INFO: in ResReferenceTexture_Setup()356 ResShadowTexture resSdwTex = ResDynamicCast<ResShadowTexture>( resTex ); in ResShadowTexture_Cleanup()467 case ResShadowTexture::TYPE_INFO: in Setup()509 case ResShadowTexture::TYPE_INFO: in Cleanup()699 ResShadowTexture 700 ResShadowTexture::DynamicBuilder::Create( in Create()723 textureData->typeInfo = ResShadowTexture::TYPE_INFO; in Create()724 textureData->m_Header.revision = ResShadowTexture::BINARY_REVISION; in Create()725 textureData->m_Header.signature = ResShadowTexture::SIGNATURE; in Create()[all …]
51 static void SetupTextureMapperCommand(ResPixelBasedTextureMapper mapper, ResShadowTexture texture);150 case ResShadowTexture::TYPE_INFO: in ResPixelBasedTextureMapper_Setup()151 …SetupTextureMapperCommand(resPixelBasedTextureMapper, ResStaticCast<ResShadowTexture>(resImageText… in ResPixelBasedTextureMapper_Setup()520 case ResShadowTexture::TYPE_INFO: in SetTexture()521 …SetupTextureMapperCommand(resPixelBasedTextureMapper, ResStaticCast<ResShadowTexture>(resImageText… in SetTexture()852 SetupTextureMapperCommand(ResPixelBasedTextureMapper mapper, ResShadowTexture texture) in SetupTextureMapperCommand()
75 case ResShadowTexture::TYPE_INFO: in OffScreenBuffer()77 u32 address = ResStaticCast<ResShadowTexture>(resTexture).GetImage().GetImageAddress(); in OffScreenBuffer()
106 case ResShadowTexture::TYPE_INFO: in CreateOffScreenBuffer()
665 class ResShadowTexture : public ResPixelBasedTexture668 enum { TYPE_INFO = NW_GFX_RES_TYPE_INFO(ResShadowTexture) };671 NW_RES_CTOR_INHERIT( ResShadowTexture, ResPixelBasedTexture ) in NW_RES_CTOR_INHERIT() argument838 ResShadowTexture Create(os::IAllocator* allocator);
267 nw::gfx::ResShadowTexture s_ShadowTexture;380 nw::gfx::ResShadowTexture::DynamicBuilder() in InitializeGraphics()