Searched refs:ResShader (Results 1 – 7 of 7) sorted by relevance
| /NW4C-1.3.3/sources/libraries/gfx/res/ |
| D | gfx_ResShader.cpp | 29 typedef Result (*SetupFunc)(os::IAllocator* allocator, ResShader resShader); 31 static Result ResBinaryShader_Setup(os::IAllocator* allocator, ResShader resShader); 32 static Result ResReferenceShader_Setup(os::IAllocator* allocator, ResShader resShader); 42 ResShader::Dereference() in Dereference() 71 ResShader::Dereference() const in Dereference() 99 ResShader::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() 127 ResBinaryShader_Setup(os::IAllocator* allocator, ResShader resShader) in ResBinaryShader_Setup() 208 ResReferenceShader_Setup(os::IAllocator* allocator, ResShader resShader) in ResReferenceShader_Setup() 227 ResShader::Cleanup() in Cleanup()
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| D | gfx_ResUtil.cpp | 110 ::std::pair<ResShader, bool> 115 ResShader resShader = graphicsFile.GetShaders(path); in GetReferenceShaderTarget() 124 ::std::pair<ResShader, bool> referenceResult; in GetReferenceShaderTarget()
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| D | gfx_ResMaterial.cpp | 88 ResShader resShader = this->GetShader(); in Cleanup() 333 ResShader resShader, in SetupShader() 338 ResShader setupShader; in SetupShader() 353 ::std::pair<ResShader, bool> referenceResult; in SetupShader() 398 ResMaterial::SetShader(ResShader resShader) in SetShader()
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| /NW4C-1.3.3/include/nw/gfx/res/ |
| D | gfx_ResShader.h | 693 class ResShader : public ResSceneObject 696 enum { TYPE_INFO = NW_GFX_RES_TYPE_INFO(ResShader) }; 700 NW_RES_CTOR_INHERIT( ResShader, ResSceneObject ) in NW_RES_CTOR_INHERIT() argument 737 class ResBinaryShader : public ResShader 743 NW_RES_CTOR_INHERIT( ResBinaryShader, ResShader ) in NW_RES_CTOR_INHERIT() argument 835 class ResReferenceShader : public ResShader 841 NW_RES_CTOR_INHERIT( ResReferenceShader, ResShader ) 852 NW_RES_FIELD_CLASS_DECL( ResShader, TargetShader ) // GetTargetShader()
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| D | gfx_ResUtil.h | 28 class ResShader; variable 46 ::std::pair<ResShader,bool>
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| D | gfx_ResMaterial.h | 1450 NW_RES_FIELD_CLASS_DECL( ResShader, Shader ) // GetShader() in NW_RES_CTOR_INHERIT() 1544 void SetShader(ResShader resShader); 1652 … Result SetupShader(os::IAllocator* allocator, ResShader resShader, ResGraphicsFile graphicsFile);
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| D | gfx_ResGraphicsFile.h | 444 …NW_RES_FIELD_CLASS_DIC_DECL( ResShader, Shaders, nw::ut::ResDicPatricia ) // GetShad…
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