Searched refs:ResFragmentLight (Results 1 – 10 of 10) sorted by relevance
| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_FragmentLight.h | 163 ResFragmentLight resource, 178 ResFragmentLight resource, 209 ResFragmentLight GetResFragmentLight() in GetResFragmentLight() 211 return ResStaticCast<ResFragmentLight>(this->GetResSceneObject()); in GetResFragmentLight() 215 const ResFragmentLight GetResFragmentLight() const in GetResFragmentLight() 217 return ResStaticCast<ResFragmentLight>(this->GetResSceneObject()); in GetResFragmentLight() 245 ResFragmentLight resObj, in FragmentLight() 261 ResFragmentLight(resource.Get()), in FragmentLight()
|
| D | gfx_MaterialState.h | 669 ResFragmentLight resLight = light->GetResFragmentLight(); in ActivateFragmentLighting() 673 …bool isDirectional = (lightKind == ResFragmentLight::KIND_DIRECTIONAL) || GraphicsDevice::GetFragm… in ActivateFragmentLighting()
|
| D | gfx_ActivateCommand.h | 190 ResFragmentLight resLight = light->GetResFragmentLight(); in ActivateFragmentLight()
|
| /NW4C-1.3.3/sources/libraries/gfx/res/ |
| D | gfx_ResLight.cpp | 34 ResFragmentLight fragment = ResDynamicCast<ResFragmentLight>(*this); in Setup() 85 ResFragmentLight fragment = ResDynamicCast<ResFragmentLight>(*this); in Cleanup()
|
| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_FragmentLight.cpp | 102 ResFragmentLight resNode = ResDynamicCast<ResFragmentLight>(resource); in Create() 130 ResFragmentLight resLight = this->GetResFragmentLight(); in UpdateDirection() 165 resFragmentLight->typeInfo = ResFragmentLight::TYPE_INFO; in CreateResFragmentLight() 252 m_OriginalValue = ResFragmentLight(originalValue); in CreateOriginalValue() 281 ResFragmentLight resFragmentLight, in GetMemorySizeInternal()
|
| D | gfx_RenderContext.cpp | 620 ResFragmentLight resLight = light->GetResFragmentLight(); in ActivateFragmentLight() 624 NW_ASSERT(lightKind < ResFragmentLight::KIND_COUNT); in ActivateFragmentLight() 631 if ( lightKind == ResFragmentLight::KIND_DIRECTIONAL ) in ActivateFragmentLight() 645 else if ( lightKind == ResFragmentLight::KIND_POINT ) in ActivateFragmentLight() 672 else if ( lightKind == ResFragmentLight::KIND_SPOT ) in ActivateFragmentLight()
|
| D | gfx_SceneBuilder.cpp | 291 case ResFragmentLight::TYPE_INFO: in BuildSceneObject() 304 …FragmentLight::GetMemorySizeInternal(pSize, ResStaticCast<ResFragmentLight>(resource), description… in BuildSceneObject() 308 …agmentLight::GetDeviceMemorySizeInternal(pDeviceSize, ResStaticCast<ResFragmentLight>(resource), d… in BuildSceneObject()
|
| /NW4C-1.3.3/include/nw/gfx/res/ |
| D | gfx_ResLight.h | 177 class ResFragmentLight : public ResLight 180 enum { TYPE_INFO = NW_GFX_RES_TYPE_INFO(ResFragmentLight) }; 183 NW_RES_CTOR_INHERIT( ResFragmentLight, ResLight ) in NW_RES_CTOR_INHERIT() argument
|
| /NW4C-1.3.3/demos/gfx/SceneTreeDemo/sources/ |
| D | SceneTreeDemo.cpp | 267 nw::gfx::ResFragmentLight resFragmentLight(fragmentLight->GetResFragmentLight()); in BuildLights() 268 resFragmentLight.SetLightKind(nw::gfx::ResFragmentLight::KIND_DIRECTIONAL); in BuildLights()
|
| /NW4C-1.3.3/sources/libraries/anim/res/ |
| D | anim_ResAnimGroup.cpp | 562 ResFragmentLight light(object); in SetValue()
|