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Searched refs:ResFragmentLight (Results 1 – 10 of 10) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/
Dgfx_FragmentLight.h163 ResFragmentLight resource,
178 ResFragmentLight resource,
209 ResFragmentLight GetResFragmentLight() in GetResFragmentLight()
211 return ResStaticCast<ResFragmentLight>(this->GetResSceneObject()); in GetResFragmentLight()
215 const ResFragmentLight GetResFragmentLight() const in GetResFragmentLight()
217 return ResStaticCast<ResFragmentLight>(this->GetResSceneObject()); in GetResFragmentLight()
245 ResFragmentLight resObj, in FragmentLight()
261 ResFragmentLight(resource.Get()), in FragmentLight()
Dgfx_MaterialState.h669 ResFragmentLight resLight = light->GetResFragmentLight(); in ActivateFragmentLighting()
673 …bool isDirectional = (lightKind == ResFragmentLight::KIND_DIRECTIONAL) || GraphicsDevice::GetFragm… in ActivateFragmentLighting()
Dgfx_ActivateCommand.h190 ResFragmentLight resLight = light->GetResFragmentLight(); in ActivateFragmentLight()
/NW4C-1.3.3/sources/libraries/gfx/res/
Dgfx_ResLight.cpp34 ResFragmentLight fragment = ResDynamicCast<ResFragmentLight>(*this); in Setup()
85 ResFragmentLight fragment = ResDynamicCast<ResFragmentLight>(*this); in Cleanup()
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_FragmentLight.cpp102 ResFragmentLight resNode = ResDynamicCast<ResFragmentLight>(resource); in Create()
130 ResFragmentLight resLight = this->GetResFragmentLight(); in UpdateDirection()
165 resFragmentLight->typeInfo = ResFragmentLight::TYPE_INFO; in CreateResFragmentLight()
252 m_OriginalValue = ResFragmentLight(originalValue); in CreateOriginalValue()
281 ResFragmentLight resFragmentLight, in GetMemorySizeInternal()
Dgfx_RenderContext.cpp620 ResFragmentLight resLight = light->GetResFragmentLight(); in ActivateFragmentLight()
624 NW_ASSERT(lightKind < ResFragmentLight::KIND_COUNT); in ActivateFragmentLight()
631 if ( lightKind == ResFragmentLight::KIND_DIRECTIONAL ) in ActivateFragmentLight()
645 else if ( lightKind == ResFragmentLight::KIND_POINT ) in ActivateFragmentLight()
672 else if ( lightKind == ResFragmentLight::KIND_SPOT ) in ActivateFragmentLight()
Dgfx_SceneBuilder.cpp291 case ResFragmentLight::TYPE_INFO: in BuildSceneObject()
304 …FragmentLight::GetMemorySizeInternal(pSize, ResStaticCast<ResFragmentLight>(resource), description… in BuildSceneObject()
308 …agmentLight::GetDeviceMemorySizeInternal(pDeviceSize, ResStaticCast<ResFragmentLight>(resource), d… in BuildSceneObject()
/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResLight.h177 class ResFragmentLight : public ResLight
180 enum { TYPE_INFO = NW_GFX_RES_TYPE_INFO(ResFragmentLight) };
183 NW_RES_CTOR_INHERIT( ResFragmentLight, ResLight ) in NW_RES_CTOR_INHERIT() argument
/NW4C-1.3.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp267 nw::gfx::ResFragmentLight resFragmentLight(fragmentLight->GetResFragmentLight()); in BuildLights()
268 resFragmentLight.SetLightKind(nw::gfx::ResFragmentLight::KIND_DIRECTIONAL); in BuildLights()
/NW4C-1.3.3/sources/libraries/anim/res/
Danim_ResAnimGroup.cpp562 ResFragmentLight light(object); in SetValue()