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Searched refs:Render (Results 1 – 25 of 30) sorted by relevance

12

/NW4C-1.3.3/demos/Nw4cDemo/sources/
DSmSliderBar.cpp96 void SmSliderBar::Render() in Render() function in __anon71e6d6bd0111::SmSliderBar
98 m_Bar->Render( GL_TRIANGLE_STRIP ); in Render()
99 m_Slider->Render( GL_TRIANGLE_STRIP, static_cast<f32>(m_OffsetX), static_cast<f32>(m_OffsetY) ); in Render()
DSmButton.cpp85 void SmButton::Render() in Render() function in __anon751c19c10111::SmButton
89 m_PushButton->Render( GL_TRIANGLE_STRIP ); in Render()
94 m_Button->Render( GL_TRIANGLE_STRIP ); in Render()
DSmPrimitive.cpp272 void Sm2DPrimPC::Render( GLenum entryMode, f32 posX, f32 posY ) in Render() function in __anon6282ca7e0111::Sm2DPrimPC
416 m_pPrimitive->Render( m_EntryMode, m_OffsetX, m_OffsetY ); in End()
DSmLytButton.cpp89 void SmLytButton::Render() in Render() function in __anon3dc843da0111::SmLytButton
DSmLytSliderBar.cpp69 void SmLytSliderBar::Render() in Render() function in __anona22876360111::SmLytSliderBar
Dmain.cpp510 s_GfxSceneCtrl->Render(); in CreateGfxCache()
533 s_LytCtrl->Render(); in CreateLayoutCache()
782 s_PerfDrawer->Render( s_CpuPerf, s_GpuPerf ); in DemoScene()
DSmTouchPanelCamera.cpp132 void SmTouchPanelCamera::Render() in Render() function in __anon4ca9d9010111::SmTouchPanelCamera
DLytCtrl.cpp223 LytCtrl::Render() in Render() function in __anon89cb3a530111::LytCtrl
DSmPerf.cpp246 SmPerfDrawer::Render( SmPerf* cpuPerf, SmPerf* gpuPerf ) in Render() function in __anon195443b20111::SmPerfDrawer
DSmSceneCtrl.cpp211 SmSceneCtrl::Render() in Render() function in SmSceneCtrl
/NW4C-1.3.3/demos/Nw4cDemo/include/
DSmMessage.h127 virtual void Render(){ return; } in Render() function
135 this->Render(); in DrawTree()
144 next->Render(); in DrawTree()
DSmLytButton.h39 virtual void Render();
DSmLytSliderBar.h47 virtual void Render();
DSmButton.h37 virtual void Render();
DSmSliderBar.h51 virtual void Render();
DSmSceneCtrl.h60 void Render();
DSmTouchPanelCamera.h45 virtual void Render();
DLytCtrl.h68 void Render();
DSmPrimitive.h104 void Render( GLenum entryMode, f32 posX = 0.f, f32 posY = 0.f );
DSmPerf.h239 void Render( SmPerf* cpuPerf, SmPerf* gpuPerf );
/NW4C-1.3.3/tools/DccPlugin/Maya/scripts/
DNW4C_CreateMenu.mel89 menuItem -l "NW4C Set Render Priority..."
/NW4C-1.3.3/tools/DccPlugin/3dsMax/x86/2009/Scripts/Startup/
DNW4C_mtl.ms.inc417 rollout nw4cRenderPriorityRollout "NW4C Set Render Priority" width:480 height:400
423 label lbl6 "Render Priority:" pos:[24,208] width:104 height:16
429 label lbl8 "Render Priority:" pos:[24,280] width:104 height:16
462 lv_mtl.Columns.add "Render Priority"
/NW4C-1.3.3/tools/DccPlugin/3dsMax/x86/2010/Scripts/Startup/
DNW4C_mtl.ms.inc417 rollout nw4cRenderPriorityRollout "NW4C Set Render Priority" width:480 height:400
423 label lbl6 "Render Priority:" pos:[24,208] width:104 height:16
429 label lbl8 "Render Priority:" pos:[24,280] width:104 height:16
462 lv_mtl.Columns.add "Render Priority"
/NW4C-1.3.3/tools/DccPlugin/3dsMax/x64/2009/Scripts/Startup/
DNW4C_mtl.ms.inc417 rollout nw4cRenderPriorityRollout "NW4C Set Render Priority" width:480 height:400
423 label lbl6 "Render Priority:" pos:[24,208] width:104 height:16
429 label lbl8 "Render Priority:" pos:[24,280] width:104 height:16
462 lv_mtl.Columns.add "Render Priority"
/NW4C-1.3.3/tools/DccPlugin/3dsMax/x64/2010/Scripts/Startup/
DNW4C_mtl.ms.inc417 rollout nw4cRenderPriorityRollout "NW4C Set Render Priority" width:480 height:400
423 label lbl6 "Render Priority:" pos:[24,208] width:104 height:16
429 label lbl8 "Render Priority:" pos:[24,280] width:104 height:16
462 lv_mtl.Columns.add "Render Priority"

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