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Searched refs:REG_VERTEX_UNIFORM_BOOL (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_ShaderProgram.cpp38 const u32 REG_VERTEX_UNIFORM_BOOL = 0x2B0; in ShaderProgram() local
42 const u32 HEADER_VERTEX = internal::MakeCommandHeader(REG_VERTEX_UNIFORM_BOOL, 5, true, 0xF); in ShaderProgram()
Dgfx_ParticleShape.cpp256 REG_VERTEX_UNIFORM_BOOL = 0x2b0, in CreatePrimitiveCommandCache() enumerator
293 …const u32 HEADER_VERTEX_UNIFORM_BOOL = internal::MakeCommandHeader(REG_VERTEX_UNIFORM_BOOL, 5,… in CreatePrimitiveCommandCache()