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Searched refs:PushBack (Results 1 – 25 of 31) sorted by relevance

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/NW4C-1.3.3/sources/libraries/snd/
Dsnd_HardwareChannelManager.cpp58 m_FreeList.PushBack( new( ptr ) HardwareChannel() ); in Initialize()
166 m_ActiveList.PushBack( ptr ); in Alloc()
186 m_FreeList.PushBack( pChannel ); in Free()
195 m_FreeReservedList.PushBack( pChannel ); in ReserveForFree()
Dsnd_SoundPlayer.cpp294 tmplist[ front.CalcCurrentPlayerPriority() ].PushBack( &front ); in detail_SortPriorityList()
302 m_PriorityList.PushBack( &front ); in detail_SortPriorityList()
333 m_SoundList.PushBack( pSound ); in detail_AppendSound()
437 m_PlayerHeapList.PushBack( pHeap ); in detail_AppendPlayerHeap()
504 m_PlayerHeapList.PushBack( pHeap ); in detail_FreePlayerHeap()
Dsnd_DisposeCallbackManager.cpp69 m_CallbackList.PushBack( callback ); in RegisterDisposeCallback()
Dsnd_VoiceManager.cpp62 m_FreeVoiceList.PushBack( new( ptr )Voice() ); in Initialize()
192 m_FreeVoiceList.PushBack( voice ); in RemoveVoiceList()
Dsnd_ChannelManager.cpp80 m_ChannelList.PushBack( channel ); in Alloc()
Dsnd_ExternalSoundPlayer.cpp146 m_SoundList.PushBack( sound ); in AppendSound()
Dsnd_SoundThread.cpp401 m_SoundFrameCallbackList.PushBack( callback ); in RegisterSoundFrameCallback()
412 m_PlayerCallbackList.PushBack( callback ); in RegisterPlayerCallback()
Dsnd_TaskManager.cpp84 m_TaskList[ priority ].PushBack( task ); in AppendTask()
Dsnd_HardwareManager.cpp189 GetEffectList( bus ).PushBack( pFx ); in AppendEffect()
Dsnd_FrameHeap.cpp351 m_SectionList.PushBack( section ); in NewSection()
/NW4C-1.3.3/include/nw/snd/
Dsnd_SoundInstanceManager.h79 m_FreeList.PushBack( sound ); in Create()
185 m_FreeList.PushBack( sound ); in Free()
230 tmplist[ front.CalcCurrentPlayerPriority() ].PushBack( &front ); in SortPriorityList()
238 m_PriorityList.PushBack( &front ); in SortPriorityList()
Dsnd_FrameHeap.h69 void AppendBlock( Block* block ) { m_BlockList.PushBack( block ); } in AppendBlock()
Dsnd_Sound3DManager.h253 void AddListener( Sound3DListener* listener ) { m_ListenerList.PushBack( listener ); } in AddListener()
/NW4C-1.3.3/sources/libraries/demo/
Ddemo_Particle.cpp169 … m_ResModels.PushBack(nw::gfx::ResDynamicCast<nw::gfx::ResParticleModel>(*modelResource)); in Register()
193 m_ResEmitters.PushBack(*emitterResource); in Register()
211 … m_ResModels.PushBack(nw::gfx::ResDynamicCast<nw::gfx::ResParticleModel>(*modelResource)); in Register()
219 m_ResEmitters.PushBack(*emitterResource); in Register()
245 sceneNodeArray.PushBack(node); in Allocate()
259 sceneNodeArray.PushBack(node); in Allocate()
317 sceneNodeArray.PushBack(node); in CreateMultiEmitterParticleHandle()
334 sceneNodeArray.PushBack(node); in CreateMultiEmitterParticleHandle()
/NW4C-1.3.3/sources/libraries/lyt/
Dlyt_Group.cpp78 m_PaneLinkList.PushBack(pPaneLink); in AppendPane()
101 m_GroupList.PushBack(pGroup); in AppendGroup()
Dlyt_ArcResourceAccessor.cpp367 m_ArcList.PushBack(pLink); in Attach()
Dlyt_Layout.cpp312 this->GetAnimTransformList().PushBack(pAnimTrans); in CreateAnimTransform()
Dlyt_Pane.cpp835 m_AnimList.PushBack(pAnimationLink); in AddAnimationLink()
/NW4C-1.3.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp292 s_AnimObjects.PushBack(evaluator0); in InitializeSkeletalAnim()
305 s_AnimObjects.PushBack(evaluator1); in InitializeSkeletalAnim()
329 s_AnimObjects.PushBack(blender); in InitializeSkeletalAnim()
362 s_AnimObjects.PushBack(evaluator0); in InitializeMaterialAnim()
375 s_AnimObjects.PushBack(evaluator1); in InitializeMaterialAnim()
394 s_AnimObjects.PushBack(blender); in InitializeMaterialAnim()
/NW4C-1.3.3/include/nw/demo/
Ddemo_Particle.h406 m_ModelInstances.PushBack(model); in RegisterParticleModel()
414 m_EmitterInstances.PushBack(emitter); in RegisterParticleEmitter()
618 this->m_ActiveInstances.PushBack(node); in LeaseInstance()
637 this->m_FreeInstances.PushBack(topNode); in ReleaseInstance()
/NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp241 s_AnimObjects.PushBack(evaluator0); in InitializeSkeletalAnim()
255 s_AnimObjects.PushBack(evaluator1); in InitializeSkeletalAnim()
/NW4C-1.3.3/sources/libraries/snd/platform/
Dsnd_HardwareManagerAX.cppi290 m_CallbackList.PushBack( node );
/NW4C-1.3.3/include/nw/ut/
Dut_LinkList.h874 void PushBack(pointer p) { this->push_back(p); } //!< @details :private in PushBack() function
Dut_MoveArray.h561 bool PushBack(const TElement& element) { return this->push_back( element ); } in PushBack() function
/NW4C-1.3.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp433 s_AnimObjects.PushBack( in BuildAnimations()

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