| /NW4C-1.3.3/sources/libraries/snd/ |
| D | snd_HardwareChannelManager.cpp | 58 m_FreeList.PushBack( new( ptr ) HardwareChannel() ); in Initialize() 166 m_ActiveList.PushBack( ptr ); in Alloc() 186 m_FreeList.PushBack( pChannel ); in Free() 195 m_FreeReservedList.PushBack( pChannel ); in ReserveForFree()
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| D | snd_SoundPlayer.cpp | 294 tmplist[ front.CalcCurrentPlayerPriority() ].PushBack( &front ); in detail_SortPriorityList() 302 m_PriorityList.PushBack( &front ); in detail_SortPriorityList() 333 m_SoundList.PushBack( pSound ); in detail_AppendSound() 437 m_PlayerHeapList.PushBack( pHeap ); in detail_AppendPlayerHeap() 504 m_PlayerHeapList.PushBack( pHeap ); in detail_FreePlayerHeap()
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| D | snd_DisposeCallbackManager.cpp | 69 m_CallbackList.PushBack( callback ); in RegisterDisposeCallback()
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| D | snd_VoiceManager.cpp | 62 m_FreeVoiceList.PushBack( new( ptr )Voice() ); in Initialize() 192 m_FreeVoiceList.PushBack( voice ); in RemoveVoiceList()
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| D | snd_ChannelManager.cpp | 80 m_ChannelList.PushBack( channel ); in Alloc()
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| D | snd_ExternalSoundPlayer.cpp | 146 m_SoundList.PushBack( sound ); in AppendSound()
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| D | snd_SoundThread.cpp | 401 m_SoundFrameCallbackList.PushBack( callback ); in RegisterSoundFrameCallback() 412 m_PlayerCallbackList.PushBack( callback ); in RegisterPlayerCallback()
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| D | snd_TaskManager.cpp | 84 m_TaskList[ priority ].PushBack( task ); in AppendTask()
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| D | snd_HardwareManager.cpp | 189 GetEffectList( bus ).PushBack( pFx ); in AppendEffect()
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| D | snd_FrameHeap.cpp | 351 m_SectionList.PushBack( section ); in NewSection()
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| /NW4C-1.3.3/include/nw/snd/ |
| D | snd_SoundInstanceManager.h | 79 m_FreeList.PushBack( sound ); in Create() 185 m_FreeList.PushBack( sound ); in Free() 230 tmplist[ front.CalcCurrentPlayerPriority() ].PushBack( &front ); in SortPriorityList() 238 m_PriorityList.PushBack( &front ); in SortPriorityList()
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| D | snd_FrameHeap.h | 69 void AppendBlock( Block* block ) { m_BlockList.PushBack( block ); } in AppendBlock()
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| D | snd_Sound3DManager.h | 253 void AddListener( Sound3DListener* listener ) { m_ListenerList.PushBack( listener ); } in AddListener()
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| /NW4C-1.3.3/sources/libraries/demo/ |
| D | demo_Particle.cpp | 169 … m_ResModels.PushBack(nw::gfx::ResDynamicCast<nw::gfx::ResParticleModel>(*modelResource)); in Register() 193 m_ResEmitters.PushBack(*emitterResource); in Register() 211 … m_ResModels.PushBack(nw::gfx::ResDynamicCast<nw::gfx::ResParticleModel>(*modelResource)); in Register() 219 m_ResEmitters.PushBack(*emitterResource); in Register() 245 sceneNodeArray.PushBack(node); in Allocate() 259 sceneNodeArray.PushBack(node); in Allocate() 317 sceneNodeArray.PushBack(node); in CreateMultiEmitterParticleHandle() 334 sceneNodeArray.PushBack(node); in CreateMultiEmitterParticleHandle()
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| /NW4C-1.3.3/sources/libraries/lyt/ |
| D | lyt_Group.cpp | 78 m_PaneLinkList.PushBack(pPaneLink); in AppendPane() 101 m_GroupList.PushBack(pGroup); in AppendGroup()
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| D | lyt_ArcResourceAccessor.cpp | 367 m_ArcList.PushBack(pLink); in Attach()
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| D | lyt_Layout.cpp | 312 this->GetAnimTransformList().PushBack(pAnimTrans); in CreateAnimTransform()
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| D | lyt_Pane.cpp | 835 m_AnimList.PushBack(pAnimationLink); in AddAnimationLink()
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| /NW4C-1.3.3/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 292 s_AnimObjects.PushBack(evaluator0); in InitializeSkeletalAnim() 305 s_AnimObjects.PushBack(evaluator1); in InitializeSkeletalAnim() 329 s_AnimObjects.PushBack(blender); in InitializeSkeletalAnim() 362 s_AnimObjects.PushBack(evaluator0); in InitializeMaterialAnim() 375 s_AnimObjects.PushBack(evaluator1); in InitializeMaterialAnim() 394 s_AnimObjects.PushBack(blender); in InitializeMaterialAnim()
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| /NW4C-1.3.3/include/nw/demo/ |
| D | demo_Particle.h | 406 m_ModelInstances.PushBack(model); in RegisterParticleModel() 414 m_EmitterInstances.PushBack(emitter); in RegisterParticleEmitter() 618 this->m_ActiveInstances.PushBack(node); in LeaseInstance() 637 this->m_FreeInstances.PushBack(topNode); in ReleaseInstance()
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| /NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 241 s_AnimObjects.PushBack(evaluator0); in InitializeSkeletalAnim() 255 s_AnimObjects.PushBack(evaluator1); in InitializeSkeletalAnim()
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| /NW4C-1.3.3/sources/libraries/snd/platform/ |
| D | snd_HardwareManagerAX.cppi | 290 m_CallbackList.PushBack( node );
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| /NW4C-1.3.3/include/nw/ut/ |
| D | ut_LinkList.h | 874 void PushBack(pointer p) { this->push_back(p); } //!< @details :private in PushBack() function
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| D | ut_MoveArray.h | 561 bool PushBack(const TElement& element) { return this->push_back( element ); } in PushBack() function
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| /NW4C-1.3.3/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 433 s_AnimObjects.PushBack( in BuildAnimations()
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