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Searched refs:NW_UNUSED_VARIABLE (Results 1 – 25 of 81) sorted by relevance

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/NW4C-1.3.3/include/nw/demo/
Ddemo_Memory.h242 NW_UNUSED_VARIABLE(address); in SetBreakAlloc()
243 NW_UNUSED_VARIABLE(size); in SetBreakAlloc()
264 NW_UNUSED_VARIABLE(address); in SetBreakFree()
265 NW_UNUSED_VARIABLE(size); in SetBreakFree()
Ddemo_DebugUtility.h159 NW_UNUSED_VARIABLE(allocator);
160 NW_UNUSED_VARIABLE(deviceAllocator);
161 NW_UNUSED_VARIABLE(renderSystem);
162 NW_UNUSED_VARIABLE(correctHashDisplay0);
163 NW_UNUSED_VARIABLE(correctHashDisplay1);
164 NW_UNUSED_VARIABLE(needCustomTest);
/NW4C-1.3.3/sources/libraries/lyt/
Dlyt_Bounding.cpp39 NW_UNUSED_VARIABLE(resBlockSet) in Bounding()
53 NW_UNUSED_VARIABLE(drawInfo) in DrawSelf()
Dlyt_Pane.cpp442 NW_UNUSED_VARIABLE(idx) in GetVtxColor()
453 NW_UNUSED_VARIABLE(idx) in SetVtxColor()
454 NW_UNUSED_VARIABLE(value) in SetVtxColor()
492 NW_UNUSED_VARIABLE(idx) in GetVtxColorElement()
501 NW_UNUSED_VARIABLE(idx) in SetVtxColorElement()
502 NW_UNUSED_VARIABLE(value) in SetVtxColorElement()
715 NW_UNUSED_VARIABLE(drawInfo) in DrawSelf()
961 NW_UNUSED_VARIABLE(idx); in GetMaterial()
Dlyt_Common.cpp658 NW_UNUSED_VARIABLE(graphicsResource) in SetTevBufferColor()
659 NW_UNUSED_VARIABLE(value) in SetTevBufferColor()
676 NW_UNUSED_VARIABLE(graphicsResource) in SetTevBufferInput()
677 NW_UNUSED_VARIABLE(index) in SetTevBufferInput()
678 NW_UNUSED_VARIABLE(valueRgb) in SetTevBufferInput()
679 NW_UNUSED_VARIABLE(valueAlpha) in SetTevBufferInput()
Dlyt_Stopwatch.cpp95 NW_UNUSED_VARIABLE(stopwatch); in Dump()
/NW4C-1.3.3/sources/libraries/demo/
Ddemo_GraphicsMemoryAllocator.cpp57 NW_UNUSED_VARIABLE(id); in Allocate()
144 NW_UNUSED_VARIABLE(aim); in Deallocate()
145 NW_UNUSED_VARIABLE(id); in Deallocate()
/NW4C-1.3.3/sources/libraries/gfx/res/
Dgfx_ResLookupTable.cpp52 NW_UNUSED_VARIABLE(resLut); in ResImageLut_Setup()
145 NW_UNUSED_VARIABLE(allocator); in Setup()
146 NW_UNUSED_VARIABLE(graphicsFile); in Setup()
Dgfx_ResFog.cpp30 NW_UNUSED_VARIABLE(allocator); in Setup()
Dgfx_ResLight.cpp30 NW_UNUSED_VARIABLE(allocator); in Setup()
/NW4C-1.3.3/sources/libraries/snd/
Dsnd_FxDelay.cpp223 NW_UNUSED_VARIABLE( format ); in UpdateBuffer()
224 NW_UNUSED_VARIABLE( mode ); in UpdateBuffer()
225 NW_UNUSED_VARIABLE( numChannels ); in UpdateBuffer()
239 NW_UNUSED_VARIABLE( sampleRate ); in UpdateBuffer()
Dsnd_Sound3DManager.cpp105 NW_UNUSED_VARIABLE( arc ); in Initialize()
129 NW_UNUSED_VARIABLE( arc ); in InitializeWithMoreSoundArchive()
Dsnd_FxReverb.cpp359 NW_UNUSED_VARIABLE( sampleRate ); in UpdateBuffer()
360 NW_UNUSED_VARIABLE( format ); in UpdateBuffer()
361 NW_UNUSED_VARIABLE( mode ); in UpdateBuffer()
362 NW_UNUSED_VARIABLE( numChannels ); in UpdateBuffer()
/NW4C-1.3.3/demos/Nw4cDemo/include/
DSmMessage.h83 NW_UNUSED_VARIABLE(type);
84 NW_UNUSED_VARIABLE(object);
85 NW_UNUSED_VARIABLE(targetId);
DSmPerf.h76 NW_UNUSED_VARIABLE(costName); in Begin()
77 NW_UNUSED_VARIABLE(costColor); in Begin()
/NW4C-1.3.3/include/nw/lyt/
Dlyt_Stopwatch.h81 NW_UNUSED_VARIABLE(label)
128 NW_UNUSED_VARIABLE(no); in SetNo()
138 NW_UNUSED_VARIABLE(label); in SetLabel()
/NW4C-1.3.3/demos/Nw4cDemo/sources/
DSmParticle.cpp146 NW_UNUSED_VARIABLE(addFrame);
147 NW_UNUSED_VARIABLE(loop);
DGfxCtrl.cpp194 NW_UNUSED_VARIABLE(isPushed); in CreateModel()
346 NW_UNUSED_VARIABLE(isPushed); in CreateParticle()
459 NW_UNUSED_VARIABLE(isPushed); in CreateSceneEnvironment()
607 NW_UNUSED_VARIABLE(isPushed); in CreateCamera()
/NW4C-1.3.3/include/nw/
Dtypes.h62 #define NW_UNUSED_VARIABLE(Variable) (void)(&Variable); macro
/NW4C-1.3.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp216 NW_UNUSED_VARIABLE(context); in UserUpdater()
217 NW_UNUSED_VARIABLE(particleSet); in UserUpdater()
218 NW_UNUSED_VARIABLE(userUpdater); in UserUpdater()
219 NW_UNUSED_VARIABLE(prevTime); in UserUpdater()
220 NW_UNUSED_VARIABLE(time); in UserUpdater()
/NW4C-1.3.3/include/nw/snd/
Dsnd_SoundSystem.h922 NW_UNUSED_VARIABLE( tick ); in GetSoundThreadTickCount()
923 NW_UNUSED_VARIABLE( count ); in GetSoundThreadTickCount()
Dsnd_RomSoundArchive.h199 NW_UNUSED_VARIABLE( fileId ); in detail_GetFileAddress()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_ISceneUpdater.h65 NW_UNUSED_VARIABLE(model); in IsVisible()
Dgfx_SceneNode.h256 NW_UNUSED_VARIABLE(alignment);
302 NW_UNUSED_VARIABLE(worldMatrixUpdater); in UpdateTransform()
303 NW_UNUSED_VARIABLE(sceneContext); in UpdateTransform()
Dgfx_RenderQueue.h106 { NW_UNUSED_VARIABLE(model); NW_UNUSED_VARIABLE(mesh); } in AlwaysCalculatingFunctor()
109 { NW_UNUSED_VARIABLE(renderLayer); } in AlwaysCalculatingFunctor()
332 NW_UNUSED_VARIABLE(element); in operator()

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