Searched refs:NW_UNUSED_VARIABLE (Results 1 – 25 of 81) sorted by relevance
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242 NW_UNUSED_VARIABLE(address); in SetBreakAlloc()243 NW_UNUSED_VARIABLE(size); in SetBreakAlloc()264 NW_UNUSED_VARIABLE(address); in SetBreakFree()265 NW_UNUSED_VARIABLE(size); in SetBreakFree()
159 NW_UNUSED_VARIABLE(allocator);160 NW_UNUSED_VARIABLE(deviceAllocator);161 NW_UNUSED_VARIABLE(renderSystem);162 NW_UNUSED_VARIABLE(correctHashDisplay0);163 NW_UNUSED_VARIABLE(correctHashDisplay1);164 NW_UNUSED_VARIABLE(needCustomTest);
39 NW_UNUSED_VARIABLE(resBlockSet) in Bounding()53 NW_UNUSED_VARIABLE(drawInfo) in DrawSelf()
442 NW_UNUSED_VARIABLE(idx) in GetVtxColor()453 NW_UNUSED_VARIABLE(idx) in SetVtxColor()454 NW_UNUSED_VARIABLE(value) in SetVtxColor()492 NW_UNUSED_VARIABLE(idx) in GetVtxColorElement()501 NW_UNUSED_VARIABLE(idx) in SetVtxColorElement()502 NW_UNUSED_VARIABLE(value) in SetVtxColorElement()715 NW_UNUSED_VARIABLE(drawInfo) in DrawSelf()961 NW_UNUSED_VARIABLE(idx); in GetMaterial()
658 NW_UNUSED_VARIABLE(graphicsResource) in SetTevBufferColor()659 NW_UNUSED_VARIABLE(value) in SetTevBufferColor()676 NW_UNUSED_VARIABLE(graphicsResource) in SetTevBufferInput()677 NW_UNUSED_VARIABLE(index) in SetTevBufferInput()678 NW_UNUSED_VARIABLE(valueRgb) in SetTevBufferInput()679 NW_UNUSED_VARIABLE(valueAlpha) in SetTevBufferInput()
95 NW_UNUSED_VARIABLE(stopwatch); in Dump()
57 NW_UNUSED_VARIABLE(id); in Allocate()144 NW_UNUSED_VARIABLE(aim); in Deallocate()145 NW_UNUSED_VARIABLE(id); in Deallocate()
52 NW_UNUSED_VARIABLE(resLut); in ResImageLut_Setup()145 NW_UNUSED_VARIABLE(allocator); in Setup()146 NW_UNUSED_VARIABLE(graphicsFile); in Setup()
30 NW_UNUSED_VARIABLE(allocator); in Setup()
223 NW_UNUSED_VARIABLE( format ); in UpdateBuffer()224 NW_UNUSED_VARIABLE( mode ); in UpdateBuffer()225 NW_UNUSED_VARIABLE( numChannels ); in UpdateBuffer()239 NW_UNUSED_VARIABLE( sampleRate ); in UpdateBuffer()
105 NW_UNUSED_VARIABLE( arc ); in Initialize()129 NW_UNUSED_VARIABLE( arc ); in InitializeWithMoreSoundArchive()
359 NW_UNUSED_VARIABLE( sampleRate ); in UpdateBuffer()360 NW_UNUSED_VARIABLE( format ); in UpdateBuffer()361 NW_UNUSED_VARIABLE( mode ); in UpdateBuffer()362 NW_UNUSED_VARIABLE( numChannels ); in UpdateBuffer()
83 NW_UNUSED_VARIABLE(type);84 NW_UNUSED_VARIABLE(object);85 NW_UNUSED_VARIABLE(targetId);
76 NW_UNUSED_VARIABLE(costName); in Begin()77 NW_UNUSED_VARIABLE(costColor); in Begin()
81 NW_UNUSED_VARIABLE(label)128 NW_UNUSED_VARIABLE(no); in SetNo()138 NW_UNUSED_VARIABLE(label); in SetLabel()
146 NW_UNUSED_VARIABLE(addFrame);147 NW_UNUSED_VARIABLE(loop);
194 NW_UNUSED_VARIABLE(isPushed); in CreateModel()346 NW_UNUSED_VARIABLE(isPushed); in CreateParticle()459 NW_UNUSED_VARIABLE(isPushed); in CreateSceneEnvironment()607 NW_UNUSED_VARIABLE(isPushed); in CreateCamera()
62 #define NW_UNUSED_VARIABLE(Variable) (void)(&Variable); macro
216 NW_UNUSED_VARIABLE(context); in UserUpdater()217 NW_UNUSED_VARIABLE(particleSet); in UserUpdater()218 NW_UNUSED_VARIABLE(userUpdater); in UserUpdater()219 NW_UNUSED_VARIABLE(prevTime); in UserUpdater()220 NW_UNUSED_VARIABLE(time); in UserUpdater()
922 NW_UNUSED_VARIABLE( tick ); in GetSoundThreadTickCount()923 NW_UNUSED_VARIABLE( count ); in GetSoundThreadTickCount()
199 NW_UNUSED_VARIABLE( fileId ); in detail_GetFileAddress()
65 NW_UNUSED_VARIABLE(model); in IsVisible()
256 NW_UNUSED_VARIABLE(alignment);302 NW_UNUSED_VARIABLE(worldMatrixUpdater); in UpdateTransform()303 NW_UNUSED_VARIABLE(sceneContext); in UpdateTransform()
106 { NW_UNUSED_VARIABLE(model); NW_UNUSED_VARIABLE(mesh); } in AlwaysCalculatingFunctor()109 { NW_UNUSED_VARIABLE(renderLayer); } in AlwaysCalculatingFunctor()332 NW_UNUSED_VARIABLE(element); in operator()