Searched refs:NWGetCurrentCmdBuffer (Results 1 – 3 of 3) sorted by relevance
389 NWGetCurrentCmdBuffer() in NWGetCurrentCmdBuffer() function710 u32* command = (u32*)NWGetCurrentCmdBuffer(); in NWSetUniform4fv()851 u32* command = (u32*)NWGetCurrentCmdBuffer(); in NWSetUniform3fv()960 u32* command = (u32*)NWGetCurrentCmdBuffer(); in NWSetUniform2fv()1069 u32* command = (u32*)NWGetCurrentCmdBuffer(); in NWSetUniform1fv()1163 u32* command = (u32*)NWGetCurrentCmdBuffer(); in NWSetUniform4fvBegin()1231 f32* command = (f32*)NWGetCurrentCmdBuffer(); in NWSetUniform4fvContinuous()1642 m_StartAddr = NWGetCurrentCmdBuffer(); in Begin()1652 m_EndAddr = NWGetCurrentCmdBuffer(); in End()1661 void* current = NWGetCurrentCmdBuffer(); in Rollback()
104 u32* currentBuffer = static_cast<u32*>( internal::NWGetCurrentCmdBuffer() ); in BuildCommonCommand()150 u32* currentBuffer = static_cast<u32*>( internal::NWGetCurrentCmdBuffer() ); in BuildShaderProgramCommand()
291 u32* command = (u32*)internal::NWGetCurrentCmdBuffer(); in RenderParticleShape()