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Searched refs:LocalTransformPose (Results 1 – 4 of 4) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/
Dgfx_StandardSkeleton.h110 virtual TransformPose& LocalTransformPose() { return m_Pose; } in LocalTransformPose() function
116 virtual const TransformPose& LocalTransformPose() const { return m_Pose; } in LocalTransformPose() function
Dgfx_Skeleton.h321 virtual TransformPose& LocalTransformPose() = 0;
327 virtual const TransformPose& LocalTransformPose() const = 0;
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SkeletalModel.cpp147 Skeleton::TransformPose& pose = m_Skeleton->LocalTransformPose(); in CreateSkeletalAnimGroup()
221 GetSkeleton()->LocalTransformPose().GetTransform(boneIndex); in GetAnimTargetObject()
273 void* target = m_Skeleton->LocalTransformPose().GetTransform(boneIdx); in SetupAnimGroup()
Dgfx_SkeletonUpdater.cpp72 Skeleton::TransformPose& pose = skeleton->LocalTransformPose(); in UpdateWorld()
226 Skeleton::TransformPose& pose = skeleton->LocalTransformPose(); in UpdateView()