Home
last modified time | relevance | path

Searched refs:LightSet (Results 1 – 8 of 8) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_LightSet.cpp24 NW_UT_RUNTIME_TYPEINFO_ROOT_DEFINITION(LightSet);
27 LightSet*
28 LightSet::DynamicBuilder::Create( in Create()
34 void* memory = allocator->Alloc(sizeof(LightSet)); in Create()
36 LightSet* lightSet = new(memory) LightSet( in Create()
55 LightSet*
56 LightSet::Create( in Create()
64 void* memory = allocator->Alloc(sizeof(LightSet)); in Create()
67 LightSet::Description description; in Create()
70 LightSet* lightSet = new(memory) LightSet( in Create()
Dgfx_SceneEnvironmentSetting.cpp74 … m_LightSets[lightSetIndex].lightSet = GfxPtr<LightSet>(LightSet::Create((*iter), allocator)); in CreateEnvironmentArray()
153 LightSet* lightSet = this->m_LightSets[lightSetIndex].lightSet.Get(); in ResolveReference()
219 LightSet* lightSet = iter->lightSet.Get(); in Clear()
251 LightSet::GetMemorySizeInternal(&size, (*iter)); in GetMemorySizeInternal()
Dgfx_SceneEnvironment.cpp64 LightSet* lightSet = (*lightSetBinder).lightSet.Get(); in ApplyFrom()
77 …std::fill(this->m_LightSets.begin(), this->m_LightSets.end(), static_cast<nw::gfx::LightSet*>(NULL… in ClearSettings()
157 LightSet* lightSet = this->m_LightSets[index]; in SetActiveLightSet()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_LightSet.h40 class LightSet : public GfxObject
43 NW_DISALLOW_COPY_AND_ASSIGN(LightSet);
106 LightSet* Create(os::IAllocator* allocator);
109 LightSet::Description m_Description;
119 static LightSet* Create(
131 size += sizeof(LightSet); in GetMemorySizeInternal()
323 LightSet( in LightSet() function
326 const LightSet::Description& description) in LightSet()
336 virtual ~LightSet() {} in ~LightSet()
Dgfx_SceneEnvironment.h83 std::fill(m_LightSets.begin(), m_LightSets.end(), static_cast<LightSet*>(NULL)); in SceneEnvironment()
166 void SetLightSet(int index, LightSet* lightSet) in SetLightSet()
176 LightSet* GetLightSet(int index) in GetLightSet()
186 const LightSet* GetLightSet(int index) const in GetLightSet()
Dgfx_SceneEnvironmentSetting.h31 class LightSet; variable
52 GfxPtr<LightSet> lightSet;
Dgfx_SceneContext.h39 class LightSet; variable
81 typedef ut::MoveArray<LightSet*> LightSetArray;
Dgfx_RenderContext.h179 m_MaxVertexLights(LightSet::DEFAULT_MAX_VERTEX_LIGHTS), in Builder()