Searched refs:LUT_RB (Results 1 – 2 of 2) sorted by relevance
155 LUT_RB = 0x1 << LUT_RB_SHIFT, enumerator169 CONFIG_DETAIL4 = LUT_RR | LUT_RG | LUT_RB | LUT_D0 | LUT_D1 | LUT_SP | LUT_DA,170 CONFIG_DETAIL5 = LUT_RR | LUT_RG | LUT_RB | LUT_D0 | LUT_FR | LUT_SP | LUT_DA,172 … CONFIG_DETAIL7 = LUT_RR | LUT_RG | LUT_RB | LUT_D0 | LUT_D1 | LUT_FR | LUT_SP | LUT_DA,176 CONFIG_DETAIL10 = LUT_RR | LUT_RG | LUT_RB | LUT_DA178 … CONFIG_DETAIL8 = LUT_RR | LUT_RG | LUT_RB | LUT_D0 | LUT_D1 | LUT_FR | LUT_SP | LUT_DA,179 … CONFIG_DETAIL9 = LUT_RR | LUT_RG | LUT_RB | LUT_D0 | LUT_D1 | LUT_FR | LUT_SP | LUT_DA,180 … CONFIG_DETAIL10 = LUT_RR | LUT_RG | LUT_RB | LUT_D0 | LUT_D1 | LUT_FR | LUT_SP | LUT_DA
200 if ( ut::CheckFlag(config, ResFragmentLighting::LUT_RB) && in CheckFragmentShader()