| /NW4C-1.3.3/demos/Nw4cDemo/sources/ |
| D | SmModel.cpp | 182 if ( m_SkeletalModel->IsVisible() ) in SwapVisible() 203 SmModel::IsVisible() in IsVisible() function in __anoned39e4d60111::SmModel 206 return m_SkeletalModel->IsVisible(); in IsVisible() 296 if ( !this->IsVisible() ) return; in SetAnimationFrame() 331 if ( !this->IsVisible() ) return ret; in AddAnimationFrame()
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| /NW4C-1.3.3/sources/libraries/lyt/ |
| D | lyt_Drawer.cpp | 40 pLayout->GetRootPane()->IsVisible() == false ) return; in Draw() 53 if ( pPane->IsVisible() ) in Draw()
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| D | lyt_Pane.cpp | 568 if (! IsVisible() && ! drawInfo.IsInvisiblePaneCalculateMtx()) in CalculateMtx() 694 if (! IsVisible()) in Draw() 738 if ( IsVisible() in Animate() 762 if ( IsVisible() in AnimateSelf()
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| D | lyt_Util.cpp | 121 if (! pPane->IsVisible()) in FindHitPane()
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| D | lyt_DrawerUniform.cpp | 383 if ( child->IsVisible() ) in MakeUniformData()
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| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_Model.h | 171 bool IsVisible(const nw::gfx::Model* model) in IsVisible() function 173 return model->IsVisible() && model->IsEnabledResults(SceneNode::FLAG_IS_VISIBLE); in IsVisible() 553 bool IsVisible() const { return m_Visible; } in IsVisible() function 570 return mesh.IsVisible(); in IsMeshVisible() 577 return visibility.IsVisible() && mesh.IsVisible(); in IsMeshVisible() 644 SetVisible(ResStaticCast<ResModel>(resource).IsVisible()); in Model()
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| D | gfx_ISceneUpdater.h | 63 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible() function
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| D | gfx_SceneUpdateHelper.h | 91 if (!m_IsVisibleModel->IsVisible(model)) { return; } in operator()
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| /NW4C-1.3.3/demos/Nw4cDemo/include/ |
| D | SmModel.h | 72 bool IsVisible();
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| D | SmParticle.h | 90 bool IsVisible() in IsVisible() function
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| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_Model.cpp | 414 m_OriginalVisibility = resModel.IsVisible(); in CreateResMeshes() 428 m_MeshOriginalVisibilities.PushBackFast(m_MeshBuffers[i].IsVisible()); in CreateResMeshes() 475 … m_MeshNodeOriginalVisibilities.PushBackFast(resModel.GetMeshNodeVisibilities(i).IsVisible()); in CreateResMeshNodeVisibilities()
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| D | gfx_RenderContext.cpp | 897 if (!indexStream.IsVisible()) { continue; } in RenderPrimitive()
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| /NW4C-1.3.3/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 566 if (!(*model)->IsVisible()) in SubmitView() 595 if ((*model)->IsVisible()) in RenderScene()
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| /NW4C-1.3.3/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 614 if (!resModel.IsVisible()) { in SubmitView() 643 if ((*model)->IsVisible()) in RenderScene()
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| /NW4C-1.3.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 48 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible() function in __anon5a5c202a0111::IsMaterialDefaultModelFunctor 58 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible() function in __anon5a5c202a0111::IsMaterialChangeModelFunctor
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| /NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 657 if (!(*model)->IsVisible()) { continue; } in SubmitView() 692 if ((*model)->IsVisible()) in RenderScene()
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| /NW4C-1.3.3/include/nw/lyt/ |
| D | lyt_Pane.h | 1318 bool IsVisible() const in IsVisible() function
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| /NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 48 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible() function in __anond8ebf6880111::IsShadowCasterModelFunctor
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| /NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 48 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible() function in __anon96b649ca0111::IsShadowCasterModelFunctor
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