Searched refs:IsPlayerAvailable (Results 1 – 4 of 4) sorted by relevance
262 if ( ! IsPlayerAvailable() ) return false; in ReadStreamDataInfo()268 if ( ! IsPlayerAvailable() ) return 0; in GetPlayLoopCount()274 if ( ! IsPlayerAvailable() ) return 0; in GetPlaySamplePosition()280 if ( ! IsPlayerAvailable() ) return 0.0f; in GetFilledBufferPercentage()286 if ( ! IsPlayerAvailable() ) return false; in IsPrepared()292 if ( ! IsPlayerAvailable() ) return false; in IsSuspendByLoadingDelay()
214 if ( ! IsPlayerAvailable() ) return false; in ReadWaveSoundDataInfo()220 if ( ! IsPlayerAvailable() ) return 0; in GetPlaySamplePosition()
622 if ( ! IsPlayerAvailable() ) in ReadVariable()669 if ( ! IsPlayerAvailable() ) in ReadTrackVariable()767 if ( ! IsPlayerAvailable() ) { in GetTick()
385 bool IsPlayerAvailable() const { return m_PlayerAvailableFlag; } in IsPlayerAvailable() function