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Searched refs:IsEnabled (Results 1 – 5 of 5) sorted by relevance

/NW4C-1.3.3/include/nw/lyt/
Dlyt_Animation.h692 bool IsEnabled() const in IsEnabled() function
/NW4C-1.3.3/tools/CsdrUpdater/
Dreadme.txt79 -IsEnabled
/NW4C-1.3.3/include/nw/gfx/
Dgfx_MaterialState.h428 if (shaderSymbol.IsEnabled() && shaderSymbol.GetLocation() >= 0) in ActivateShaderParameter()
453 if (shaderSymbol.IsEnabled() && shaderSymbol.GetLocation() >= 0) in ActivateShaderParameter()
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_MaterialState.cpp312 if (!coordinator.IsEnabled()) { continue; } in ActivateTextureCoordinators()
574 if (coordinator.IsEnabled()) in ActivateParticleTextureCoordinators()
/NW4C-1.3.3/sources/libraries/lyt/
Dlyt_Layout.cpp470 if (! animPaneTree.IsEnabled()) // 共有元ペインにアニメーションが無い? in BindAnimationAuto()