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Searched refs:IsAttachedSound (Results 1 – 13 of 13) sorted by relevance

/NW4C-1.3.3/include/nw/snd/
Dsnd_SequenceSoundHandle.h114 if ( IsAttachedSound() ) m_pSound->StartPrepared(); in StartPrepared()
139 if ( IsAttachedSound() ) m_pSound->Stop( fadeFrames ); in Stop()
169 if ( IsAttachedSound() ) m_pSound->Pause( flag, fadeFrames ); in Pause()
187 bool IsPrepared() const { return IsAttachedSound() && m_pSound->IsPrepared(); } in IsPrepared()
198 bool IsPause() const { return IsAttachedSound() && m_pSound->IsPause(); } in IsPause()
223 if ( IsAttachedSound() ) m_pSound->FadeIn( frames ); in FadeIn()
261 if ( IsAttachedSound() ) m_pSound->SetVolume( volume, frames );
286 if ( IsAttachedSound() ) m_pSound->SetPitch( pitch ); in SetPitch()
310 if ( IsAttachedSound() ) m_pSound->SetPan( pan ); in SetPan()
338 if ( IsAttachedSound() ) m_pSound->SetSurroundPan( surroundPan ); in SetSurroundPan()
[all …]
Dsnd_StreamSoundHandle.h116 if ( IsAttachedSound() ) m_pSound->StartPrepared(); in StartPrepared()
141 if ( IsAttachedSound() ) m_pSound->Stop( fadeFrames ); in Stop()
171 if ( IsAttachedSound() ) m_pSound->Pause( flag, fadeFrames ); in Pause()
189 bool IsPrepared() const { return IsAttachedSound() && m_pSound->IsPrepared(); } in IsPrepared()
200 bool IsPause() const { return IsAttachedSound() && m_pSound->IsPause(); } in IsPause()
213 if ( ! IsAttachedSound() ) return false; in IsSuspendByLoadingDelay()
240 if ( IsAttachedSound() ) m_pSound->FadeIn( frames ); in FadeIn()
279 if ( IsAttachedSound() ) m_pSound->SetVolume( volume, frames );
304 if ( IsAttachedSound() ) m_pSound->SetPitch( pitch ); in SetPitch()
328 if ( IsAttachedSound() ) m_pSound->SetPan( pan ); in SetPan()
[all …]
Dsnd_WaveSoundHandle.h119 if ( IsAttachedSound() ) m_pSound->StartPrepared(); in StartPrepared()
145 if ( IsAttachedSound() ) m_pSound->Stop( fadeFrames ); in Stop()
175 if ( IsAttachedSound() ) m_pSound->Pause( flag, fadeFrames ); in Pause()
193 bool IsPrepared() const { return IsAttachedSound() && m_pSound->IsPrepared(); } in IsPrepared()
204 bool IsPause() const { return IsAttachedSound() && m_pSound->IsPause(); } in IsPause()
229 if ( IsAttachedSound() ) m_pSound->FadeIn( frames ); in FadeIn()
268 if ( IsAttachedSound() ) m_pSound->SetVolume( volume, frames );
293 if ( IsAttachedSound() ) m_pSound->SetPitch( pitch ); in SetPitch()
317 if ( IsAttachedSound() ) m_pSound->SetPan( pan ); in SetPan()
345 if ( IsAttachedSound() ) m_pSound->SetSurroundPan( surroundPan ); in SetSurroundPan()
[all …]
Dsnd_SoundHandle.h112 if ( IsAttachedSound() ) m_pSound->StartPrepared(); in StartPrepared()
143 if ( IsAttachedSound() ) m_pSound->Stop( fadeFrames ); in Stop()
173 if ( IsAttachedSound() ) m_pSound->Pause( flag, fadeFrames ); in Pause()
192 bool IsPrepared() const { return IsAttachedSound() && m_pSound->IsPrepared(); } in IsPrepared()
201 bool IsPause() const { return IsAttachedSound() && m_pSound->IsPause(); } in IsPause()
228 if ( IsAttachedSound() ) m_pSound->FadeIn( frames ); in FadeIn()
245 if ( IsAttachedSound() ) return m_pSound->GetRemainingFadeFrames(); in GetRemainingFadeFrames()
262 if ( IsAttachedSound() ) return m_pSound->GetRemainingPauseFadeFrames(); in GetRemainingPauseFadeFrames()
300 if ( IsAttachedSound() ) m_pSound->SetVolume( volume, frames );
326 if ( IsAttachedSound() ) m_pSound->SetPitch( pitch ); in SetPitch()
[all …]
Dsnd_SoundPlayer.h467 if ( handle.IsAttachedSound() ) itr++; in ForEachSound()
513 if ( handle.IsAttachedSound() ) itr++; in ForEachSoundPriorityOrder()
Dsnd_ExternalSoundPlayer.h90 if ( handle.IsAttachedSound() ) itr++; in ForEachSound()
/NW4C-1.3.3/sources/libraries/snd/
Dsnd_StreamSoundHandle.cpp29 if ( !pHandle->IsAttachedSound() ) return; in StreamSoundHandle()
75 if ( IsAttachedSound() ) in DetachSound()
Dsnd_WaveSoundHandle.cpp30 if ( !handle->IsAttachedSound() ) return; in WaveSoundHandle()
76 if ( IsAttachedSound() ) in DetachSound()
Dsnd_SequenceSoundHandle.cpp40 if ( !handle->IsAttachedSound() ) return; in SequenceSoundHandle()
86 if ( IsAttachedSound() ) in DetachSound()
Dsnd_SoundHandle.cpp42 if ( handle->IsAttachedSound() == false ) in detail_DuplicateHandle()
111 if ( IsAttachedSound() ) in DetachSound()
Dsnd_Sound3DActor.cpp176 if ( handle->IsAttachedSound() ) in SetupSound()
262 if ( handle.IsAttachedSound() ) in ClearUpdateCallback()
Dsnd_SoundStartable.cpp142 if ( handle->IsAttachedSound() && ( handle->GetId() == soundId ) ) in HoldSound()
Dsnd_SoundArchivePlayer.cpp780 if ( handle->IsAttachedSound() ) { in detail_SetupSoundImpl()