Searched refs:IsAttachedSound (Results 1 – 13 of 13) sorted by relevance
114 if ( IsAttachedSound() ) m_pSound->StartPrepared(); in StartPrepared()139 if ( IsAttachedSound() ) m_pSound->Stop( fadeFrames ); in Stop()169 if ( IsAttachedSound() ) m_pSound->Pause( flag, fadeFrames ); in Pause()187 bool IsPrepared() const { return IsAttachedSound() && m_pSound->IsPrepared(); } in IsPrepared()198 bool IsPause() const { return IsAttachedSound() && m_pSound->IsPause(); } in IsPause()223 if ( IsAttachedSound() ) m_pSound->FadeIn( frames ); in FadeIn()261 if ( IsAttachedSound() ) m_pSound->SetVolume( volume, frames );286 if ( IsAttachedSound() ) m_pSound->SetPitch( pitch ); in SetPitch()310 if ( IsAttachedSound() ) m_pSound->SetPan( pan ); in SetPan()338 if ( IsAttachedSound() ) m_pSound->SetSurroundPan( surroundPan ); in SetSurroundPan()[all …]
116 if ( IsAttachedSound() ) m_pSound->StartPrepared(); in StartPrepared()141 if ( IsAttachedSound() ) m_pSound->Stop( fadeFrames ); in Stop()171 if ( IsAttachedSound() ) m_pSound->Pause( flag, fadeFrames ); in Pause()189 bool IsPrepared() const { return IsAttachedSound() && m_pSound->IsPrepared(); } in IsPrepared()200 bool IsPause() const { return IsAttachedSound() && m_pSound->IsPause(); } in IsPause()213 if ( ! IsAttachedSound() ) return false; in IsSuspendByLoadingDelay()240 if ( IsAttachedSound() ) m_pSound->FadeIn( frames ); in FadeIn()279 if ( IsAttachedSound() ) m_pSound->SetVolume( volume, frames );304 if ( IsAttachedSound() ) m_pSound->SetPitch( pitch ); in SetPitch()328 if ( IsAttachedSound() ) m_pSound->SetPan( pan ); in SetPan()[all …]
119 if ( IsAttachedSound() ) m_pSound->StartPrepared(); in StartPrepared()145 if ( IsAttachedSound() ) m_pSound->Stop( fadeFrames ); in Stop()175 if ( IsAttachedSound() ) m_pSound->Pause( flag, fadeFrames ); in Pause()193 bool IsPrepared() const { return IsAttachedSound() && m_pSound->IsPrepared(); } in IsPrepared()204 bool IsPause() const { return IsAttachedSound() && m_pSound->IsPause(); } in IsPause()229 if ( IsAttachedSound() ) m_pSound->FadeIn( frames ); in FadeIn()268 if ( IsAttachedSound() ) m_pSound->SetVolume( volume, frames );293 if ( IsAttachedSound() ) m_pSound->SetPitch( pitch ); in SetPitch()317 if ( IsAttachedSound() ) m_pSound->SetPan( pan ); in SetPan()345 if ( IsAttachedSound() ) m_pSound->SetSurroundPan( surroundPan ); in SetSurroundPan()[all …]
112 if ( IsAttachedSound() ) m_pSound->StartPrepared(); in StartPrepared()143 if ( IsAttachedSound() ) m_pSound->Stop( fadeFrames ); in Stop()173 if ( IsAttachedSound() ) m_pSound->Pause( flag, fadeFrames ); in Pause()192 bool IsPrepared() const { return IsAttachedSound() && m_pSound->IsPrepared(); } in IsPrepared()201 bool IsPause() const { return IsAttachedSound() && m_pSound->IsPause(); } in IsPause()228 if ( IsAttachedSound() ) m_pSound->FadeIn( frames ); in FadeIn()245 if ( IsAttachedSound() ) return m_pSound->GetRemainingFadeFrames(); in GetRemainingFadeFrames()262 if ( IsAttachedSound() ) return m_pSound->GetRemainingPauseFadeFrames(); in GetRemainingPauseFadeFrames()300 if ( IsAttachedSound() ) m_pSound->SetVolume( volume, frames );326 if ( IsAttachedSound() ) m_pSound->SetPitch( pitch ); in SetPitch()[all …]
467 if ( handle.IsAttachedSound() ) itr++; in ForEachSound()513 if ( handle.IsAttachedSound() ) itr++; in ForEachSoundPriorityOrder()
90 if ( handle.IsAttachedSound() ) itr++; in ForEachSound()
29 if ( !pHandle->IsAttachedSound() ) return; in StreamSoundHandle()75 if ( IsAttachedSound() ) in DetachSound()
30 if ( !handle->IsAttachedSound() ) return; in WaveSoundHandle()76 if ( IsAttachedSound() ) in DetachSound()
40 if ( !handle->IsAttachedSound() ) return; in SequenceSoundHandle()86 if ( IsAttachedSound() ) in DetachSound()
42 if ( handle->IsAttachedSound() == false ) in detail_DuplicateHandle()111 if ( IsAttachedSound() ) in DetachSound()
176 if ( handle->IsAttachedSound() ) in SetupSound()262 if ( handle.IsAttachedSound() ) in ClearUpdateCallback()
142 if ( handle->IsAttachedSound() && ( handle->GetId() == soundId ) ) in HoldSound()
780 if ( handle->IsAttachedSound() ) { in detail_SetupSoundImpl()