Searched refs:IsActive (Results 1 – 8 of 8) sorted by relevance
121 bool IsActive() const;351 bool IsActive() const{ return false; }
186 bool IsChannelActive() const { return ( m_pChannel != NULL ) && m_pChannel->IsActive(); } in IsChannelActive()
67 bool IsActive() const { return m_ActiveFlag; } in IsActive() function
141 bool IsActive() const { return m_pHardwareChannel[0] != NULL; } in IsActive() function
127 bool IsActive() const { return m_ActiveFlag != 0; } in IsActive() function
863 DirectPrint::IsActive() const in IsActive() function in nw::dev::DirectPrint922 if (!this->IsActive()) in Erase()1017 if (!this->IsActive()) in DrawString()
1548 if ( ! IsActive() ) return 0; in GetCurrentPlayingSample()1609 NW_ASSERT( IsActive() ); in GetFormat()1610 if ( IsActive() ) in GetFormat()1619 if ( IsActive() ) in IsRun()1635 if ( IsActive() ) in IsPlayFinished()
313 if ( channel->IsActive() ) in ReleaseAllChannel()343 if ( channel->IsActive() && ( channel->IsPause() != flag ) ) in PauseAllChannel()