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Searched refs:GetSceneNodesEnd (Results 1 – 6 of 6) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SceneUpdater.cpp162 SceneNodeArray::iterator end = sceneContext->GetSceneNodesEnd(); in UpdateTransformNode()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_SceneContext.h318 SceneNodeArray::iterator GetSceneNodesEnd() in GetSceneNodesEnd() function
327 SceneNodeArray::const_iterator GetSceneNodesEnd() const in GetSceneNodesEnd() function
/NW4C-1.3.3/demos/Nw4cDemo/sources/
DSmSceneCtrl.cpp231 … nw::gfx::SceneContext::SceneNodeArray::iterator end = m_SceneContext->GetSceneNodesEnd(); in OutputLog()
/NW4C-1.3.3/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp178 nw::gfx::SceneNodeArray::iterator end = sceneContext->GetSceneNodesEnd(); in SetStepFrame()
/NW4C-1.3.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp186 nw::gfx::SceneNodeArray::iterator end = sceneContext->GetSceneNodesEnd(); in SetStepFrame()
/NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp395 nw::gfx::SceneNodeArray::iterator end = sceneContext->GetSceneNodesEnd(); in SetStepFrame()