| /NW4C-1.3.3/include/nw/lyt/ |
| D | lyt_Picture.h | 234 using Base::GetMaterial; 257 virtual Material* GetMaterial(u32 idx) const;
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| D | lyt_Window.h | 223 using Base::GetMaterial; 255 virtual Material* GetMaterial(u32 idx) const;
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| D | lyt_TextBox.h | 712 using Base::GetMaterial; 735 virtual Material* GetMaterial(u32 idx) const;
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| D | lyt_Pane.h | 809 Material* GetMaterial() const; 840 virtual Material* GetMaterial(u32 idx) const;
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| /NW4C-1.3.3/sources/libraries/lyt/ |
| D | lyt_Pane.cpp | 540 Material* pMaterial = GetMaterial(idx); in FindMaterialByName() 769 Material* pMaterial = GetMaterial(idx); in AnimateSelf() 820 Material* pMaterial = GetMaterial(idx); in UnbindAnimationSelf() 865 GetMaterial(i)->SetAnimationEnable(pAnimTrans, bEnable); in SetAnimationEnable() 893 GetMaterial(i)->SetAnimationEnable(animRes, bEnable); in SetAnimationEnable() 940 Pane::GetMaterial() const in GetMaterial() function in nw::lyt::Pane 944 return GetMaterial(0); in GetMaterial() 959 Pane::GetMaterial(u32 idx) const in GetMaterial() function in nw::lyt::Pane
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| D | lyt_Picture.cpp | 133 Picture::GetMaterial(u32 idx) const in GetMaterial() function in nw::lyt::Picture
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| D | lyt_Animation.cpp | 942 …animMatIdxs[i] = FindAnimContent(pAnimBlock, pTargetPane->GetMaterial(i)->GetName(), ANIMCONTENTTY… in Set() 993 Material *const pMaterial = pTargetPane->GetMaterial(i); in Bind()
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| D | lyt_TextBox.cpp | 206 TextBox::GetMaterial(u32 idx) const in GetMaterial() function in nw::lyt::TextBox
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| D | lyt_Window.cpp | 857 Window::GetMaterial(u32 idx) const in GetMaterial() function in nw::lyt::Window
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| /NW4C-1.3.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 327 s_EdgeMaterial = model->GetMaterial(0); in BuildResources() 518 …nw::gfx::res::ResMaterial resTorusMaterial = s_BufferTorus->GetMaterial(0)->GetMaterialColorResMat… in ChangeMaterial() 531 …nw::gfx::res::ResMaterial resTorusMaterial = s_TextureTorus->GetMaterial(0)->GetTextureMapperResMa… in ChangeMaterial() 544 …nw::gfx::res::ResMaterial resTorusMaterial = s_LutTorus->GetMaterial(0)->GetFragmentLightingTableR… in ChangeMaterial()
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| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_RenderElement.h | 447 const Material* material = model->GetMaterial(mesh.GetMaterialIndex()); in CreateRenderKey() 543 const Material* material = model->GetMaterial(mesh.GetMaterialIndex()); in CreateRenderKey() 642 const Material* material = model->GetMaterial(mesh.GetMaterialIndex()); in CreateRenderKey()
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| D | gfx_RenderContext.h | 410 Material* GetMaterial() { return this->m_Material; } in GetMaterial() function 415 const Material* GetMaterial() const { return this->m_Material; } in GetMaterial() function
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| D | gfx_Model.h | 433 Material* GetMaterial(int index) in GetMaterial() function 439 const Material* GetMaterial(int index) const in GetMaterial() function 538 Material* material = this->GetMaterial(mesh.GetMaterialIndex()); in GetRenderLayerId()
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| D | gfx_RenderQueue.h | 345 element.GetModel()->GetMaterial(mesh.GetMaterialIndex())->GetOriginal(); in operator()
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| /NW4C-1.3.3/demos/lyt/animShare/sources/ |
| D | main.cpp | 232 … if (nw::lyt::AnimationLink *const pAnimLink = pPane->GetMaterial(i)->FindAnimationLink(animRes)) in FindLayoutAnimationLink() 278 … if (nw::lyt::AnimationLink *const pAnimLink = pPane->GetMaterial(i)->FindAnimationLink(animRes)) in SetAnimationFrame()
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| /NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 731 nw::gfx::Material* material = model->GetMaterial(0); in BuildResources() 741 nw::gfx::Material* material = skeletalModel->GetMaterial(0); in BuildResources() 850 …nw::gfx::ResFragmentOperation fragmentOperation = s_ShadowDummyModel->GetMaterial(0)->GetOriginal(… in InitializeScenes() 856 …nw::gfx::ResMaterialColor materialColor = s_ShadowDummyModel->GetMaterial(0)->GetOriginal().GetMat… in InitializeScenes() 861 nw::gfx::Material* shadowMaterial = s_ShadowDummyModel->GetMaterial(0); in InitializeScenes()
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| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_MeshRenderer.cpp | 101 m_RenderContext->SetMaterial(model->GetMaterial(mesh.GetMaterialIndex())); in RenderMesh() 127 m_RenderContext->SetMaterial(model->GetMaterial(mesh.GetMaterialIndex())); in RenderMesh()
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| D | gfx_Model.cpp | 119 Material* pMat = GetMaterial(matIdx); in BindMaterialAnim() 327 m_Materials.PushBackFast(m_Description.sharedMaterialModel->GetMaterial(i)); in CreateMaterials()
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| /NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 679 nw::gfx::Material* material = model->GetMaterial(0); in BuildResources() 790 …nw::gfx::ResMaterialColor materialColor = s_ShadowDummyModel->GetMaterial(0)->GetOriginal().GetMat… in InitializeScenes() 795 nw::gfx::Material* shadowMaterial = s_ShadowDummyModel->GetMaterial(0); in InitializeScenes()
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