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Searched refs:GetFlags (Results 1 – 25 of 46) sorted by relevance

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/NW4C-1.3.3/sources/libraries/gfx/res/
Dgfx_ResModel.cpp45 if (!ut::CheckFlag(this->GetShapes(i).GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)) in Setup()
54 … if (!ut::CheckFlag(this->GetMaterials( i ).GetFlags(), ResMaterialData::FLAG_HAS_BEEN_SETUP)) in Setup()
69 if (!ut::CheckFlag(mesh.GetFlags(), ResMesh::FLAG_HAS_BEEN_SETUP)) in Setup()
87 if (ut::CheckFlag(this->GetShapes(i).GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)) in Cleanup()
Dgfx_ResVertex.cpp106 if ( this->GetFlags() & ResVertexAttributeData::FLAG_VERTEX_PARAM ) in Setup()
110 else if ( this->GetFlags() & ResVertexAttributeData::FLAG_INTERLEAVE ) in Setup()
126 if ( this->GetFlags() & ResVertexAttributeData::FLAG_VERTEX_PARAM ) in Cleanup()
130 else if ( this->GetFlags() & ResVertexAttributeData::FLAG_INTERLEAVE ) in Cleanup()
Dgfx_ResShape.cpp145 this->SetFlags(ut::EnableFlag(this->GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)); in Setup()
151 this->SetFlags(ut::EnableFlag(this->GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)); in Setup()
327 this->SetFlags(ut::DisableFlag(this->GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)); in Cleanup()
333 this->SetFlags(ut::DisableFlag(this->GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)); in Cleanup()
Dgfx_ResMaterial.cpp41 if (!ut::CheckFlag(this->GetFlags(), ResMaterialData::FLAG_HAS_BEEN_SETUP_TEXTURE)) in Setup()
47 if (!ut::CheckFlag(this->GetFlags(), ResMaterialData::FLAG_HAS_BEEN_SETUP_SHADER)) in Setup()
52 if (!ut::CheckFlag(this->GetFlags(), ResMaterialData::FLAG_HAS_BEEN_SETUP_FRAGMENTSHADER)) in Setup()
Dgfx_ResFragmentShader.cpp157 s32 flags = fragmentLighting.GetFlags(); in CheckFragmentShader()
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_CalculatedTransform.cpp34 if ( ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_IDENTITY) ) in Setup()
38 if ( ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_TRANSLATE_ZERO) ) in Setup()
43 if ( ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_ROTATE_ZERO) ) in Setup()
48 if ( ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_SCALE_ONE) ) in Setup()
52 if ( ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_UNIFORM_SCALE) ) in Setup()
Dgfx_ActivateCommand.cpp170 if ( attribute.GetFlags() & ResVertexAttributeData::FLAG_VERTEX_PARAM ) in CalcSetupActivateVertexAttributeCommandSize_()
208 if ( attribute.GetFlags() & ResVertexAttributeData::FLAG_VERTEX_PARAM ) in CalcSetupDeactivateVertexAttributeCommandSize_()
214 if (attribute.GetFlags() & ResVertexAttributeData::FLAG_INTERLEAVE) in CalcSetupDeactivateVertexAttributeCommandSize_()
336 if ( attribute.GetFlags() & ResVertexAttributeData::FLAG_VERTEX_PARAM ) in SetupActivateVertexAttributeCommand_()
342 if (attribute.GetFlags() & ResVertexAttributeData::FLAG_INTERLEAVE) in SetupActivateVertexAttributeCommand_()
429 if ( attribute.GetFlags() & ResVertexAttributeData::FLAG_VERTEX_PARAM ) in SetupActivateVertexAttributeCommand_()
546 if ( attribute.GetFlags() & ResVertexAttributeData::FLAG_VERTEX_PARAM ) in SetupDeactivateVertexAttributeCommand_()
552 if (attribute.GetFlags() & ResVertexAttributeData::FLAG_INTERLEAVE) in SetupDeactivateVertexAttributeCommand_()
Dgfx_SkeletonUpdater.cpp71 …bool isModelCoordinate = ut::CheckFlag(resSkeleton.GetFlags(), ResSkeletonData::FLAG_MODEL_COORDIN… in UpdateWorld()
118 ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_SEGMENTSCALE_COMPENSATE)); in UpdateWorld()
249 !ut::CheckFlag(resSkeleton.GetFlags(), ResSkeletonData::FLAG_MODEL_COORDINATE), in UpdateView()
285 …ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_HAS_SKINNING_MATRIX | ResBoneData::FLAG_IS_NEED_R… in UpdateView()
Dgfx_SimpleMaterialActivator.cpp137 …bool lightEnabled = ut::CheckFlag(original.GetFlags(), ResMaterialData::FLAG_FRAGMENTLIGHT_ENABLED… in Activate()
141 …reflectionEnabled = ut::CheckFlag(resFragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_RE… in Activate()
168 …(cacheMaterial->GetOriginal().GetFragmentShader().GetFragmentLighting().GetFlags(), ResFragmentLig… in Activate()
Dgfx_MaterialActivator.cpp122 …bool lightEnabled = ut::CheckFlag(resShaderParameterMaterial.GetFlags(), ResMaterialData::FLAG_FRA… in Activate()
127 …reflectionEnabled = ut::CheckFlag(resFragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_RE… in Activate()
159 …t::CheckFlag(resCacheMaterial.GetFragmentShader().GetFragmentLighting().GetFlags(), ResFragmentLig… in Activate()
Dgfx_RenderContext.cpp340 if (ut::CheckFlag(resSkeleton.GetFlags(), ResSkeletonData::FLAG_MODEL_COORDINATE)) in SetModelMatrixForSkeletalModel()
399 …ut::CheckFlag(m_MaterialCache->GetOriginal().GetFlags(), ResMaterialData::FLAG_PARTICLE_MATERIAL_E… in ActivateParticleContext()
400 …ut::CheckFlag(m_Material->GetOriginal().GetFlags(), ResMaterialData::FLAG_PARTICLE_MATERIAL_ENABLE… in ActivateParticleContext()
569 m_ShaderProgram->GetActiveDescription().GetFlags(), in ActivateHemiSphereLight()
579 …if (ut::CheckFlag(resLight.GetFlags(), ResHemiSphereLightData::FLAG_IS_INHERITING_DIRECTION_ROTATE… in ActivateHemiSphereLight()
649 … if ( ut::CheckFlag(resLight.GetFlags(), ResFragmentLightData::FLAG_DISTANCE_ATTENUATION_ENABLED) in ActivateFragmentLight()
686 … if ( ut::CheckFlag(resLight.GetFlags(), ResFragmentLightData::FLAG_DISTANCE_ATTENUATION_ENABLED ) in ActivateFragmentLight()
881 if ((primitive.GetFlags() & ResPrimitive::FLAG_COMMAND_HAS_BEEN_SETUP) == 0) in RenderPrimitive()
Dgfx_TransformAnim.cpp453 const u32 flags = transformAnim.GetFlags(); in EvaluateMemberAnim()
591 const u32 flags = transformAnim.GetFlags(); in EvaluateMemberBakedAnim()
598 frameFlags = result->GetFlags(); in EvaluateMemberBakedAnim()
774 const u32 flags = memberAnim.GetFlags(); in ResetNoAnimMember()
987 const bit32 flagsBak = transform->GetFlags(); in GetResult()
1122 const bit32 flagsBak = transform->GetFlags(); in GetResult()
1246 const bit32 flagsBak = transform->GetFlags(); in GetResult()
1358 const bit32 flagsBak = transform->GetFlags(); in GetResult()
Dgfx_LookAtTargetViewUpdater.cpp92 u32 flags = m_Resource.GetFlags(); in Update()
Dgfx_RotateViewUpdater.cpp92 u32 flags = m_Resource.GetFlags(); in Update()
Dgfx_AnimObject.cpp508 result->GetValueBuffer(), result->GetFlags(), in GetResult()
970 …NW_ASSERT(!(animGroup->GetResAnimGroup().GetFlags() & anim::ResAnimGroup::FLAG_IS_CALCULATED_TRANS… in EvaluateSimple()
990 …NW_ASSERT(animGroup->GetResAnimGroup().GetFlags() & anim::ResAnimGroup::FLAG_IS_CALCULATED_TRANSFO… in EvaluateTransformSimple()
1008 if (animGroup->GetResAnimGroup().GetFlags() & anim::ResAnimGroup::FLAG_IS_CALCULATED_TRANSFORM) in EvaluateBlender()
Dgfx_AimTargetViewUpdater.cpp94 u32 flags = m_Resource.GetFlags(); in Update()
Dgfx_DirectMaterialActivator.cpp119 …bool reflectionEnabled = ut::CheckFlag(resFragmentLighting.GetFlags(), ResFragmentLightingData::FL… in Activate()
Dgfx_VertexLight.cpp130 … if (ut::CheckFlag(resLight.GetFlags(), ResFragmentLightData::FLAG_IS_INHERITING_DIRECTION_ROTATE)) in UpdateDirection()
/NW4C-1.3.3/sources/libraries/anim/
Danim_AnimBlend.cpp117 bit32 dstFlags = dst->GetFlags(); in OverrideFloatVector()
118 const bit32 srcFlags = src->GetFlags(); in OverrideFloatVector()
185 NW_ASSERT(src->GetFlags() & VALID_RGBA); // 少なくとも 1 つの成分が有効である必要があります。 in Blend()
216 NW_ASSERT(src->GetFlags() & VALID_RGBA); // 少なくとも 1 つの成分が有効である必要があります。 in Override()
221 bit32 dstFlags = dst->GetFlags(); in Override()
222 const bit32 srcFlags = src->GetFlags(); in Override()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_MaterialState.h297 u32 flags = material.GetFlags(); in ActivateFogParameters()
341 depthOperation.GetFlags(), in ActivateDepthOperation()
346 depthOperation.GetFlags(), in ActivateDepthOperation()
487 ut::CheckFlag(material.GetFlags(), ResMaterialData::FLAG_FRAGMENTLIGHT_ENABLED) && in ActivateFragmentLightParameters()
516 u32 flags = material.GetFlags(); in ActivateShadingParameters()
534 shaderProgram->GetActiveDescription().GetFlags(), in ActivateShadingParameters()
594 …GraphicsDevice::SetPolygonOffsetEnabled(ut::CheckFlag(rasterization.GetFlags(), ResRasterizationDa… in ActivateRasterization()
658 fragmentLighting.GetFlags(), in ActivateFragmentLighting()
662 fragmentLighting.GetFlags(), in ActivateFragmentLighting()
672 …bool twoSideDiffuse = ut::CheckFlag(resLight.GetFlags(), ResFragmentLightData::FLAG_TWO_SIDE_DIFFU… in ActivateFragmentLighting()
Dgfx_ActivateCommand.h356 …bool clampHighlights = ut::CheckFlag(fragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_CL… in ActivateFragmentLighting()
377 …bool lutEnabledD0 = ut::CheckFlag(fragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_DISTR… in ActivateFragmentLighting()
378 …bool lutEnabledD1 = ut::CheckFlag(fragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_DISTR… in ActivateFragmentLighting()
379 …bool lutEnabledRefl = ut::CheckFlag(fragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_REF… in ActivateFragmentLighting()
Dgfx_SceneUpdateHelper.h107 ut::CheckFlag(resSkeleton.GetFlags(), ResSkeletonData::FLAG_MODEL_COORDINATE); in operator()
/NW4C-1.3.3/sources/libraries/anim/res/
Danim_ResAnim.cpp68 const bit32 animFlags = GetFlags(); in EvaluateResult()
91 const bit32 animFlags = GetFlags(); in ApplyCache()
111 const bit32 animFlags = GetFlags(); in EvaluateResult()
139 const bit32 animFlags = GetFlags(); in ApplyCache()
163 const bit32 animFlags = GetFlags(); in EvaluateResult()
196 const bit32 animFlags = GetFlags(); in ApplyCache()
290 const u32 flags = GetFlags(); in EvaluateResult()
357 bit32 originalFlags = transform->GetFlags() & ~CLEAR_FLAGS; in ApplyBakedFlags()
/NW4C-1.3.3/include/nw/anim/
Danim_AnimBlend.h78 bit32 GetFlags() const { return m_Flags; } in GetFlags() function
528 NW_ASSERT(src->GetFlags() & VALID_ALL); in Blend()
591 NW_ASSERT(src->GetFlags() & VALID_ALL); in Blend()
/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResShape.h524 if (attribute.GetFlags() & ResVertexAttribute::FLAG_INTERLEAVE)
574 if (attribute.GetFlags() & ResVertexAttribute::FLAG_INTERLEAVE) in ResVertexAttributeIterator()

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