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Searched refs:GetCenter (Results 1 – 4 of 4) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_FrustumProjectionUpdater.cpp97 float left = m_Resource.GetRect().GetCenter().x - halfWidth; in Update()
98 float right = m_Resource.GetRect().GetCenter().x + halfWidth; in Update()
99 float bottom = m_Resource.GetRect().GetCenter().y - halfHeight; in Update()
100 float top = m_Resource.GetRect().GetCenter().y + halfHeight; in Update()
Dgfx_OrthoProjectionUpdater.cpp100 float left = m_Resource.GetRect().GetCenter().x - halfWidth; in Update()
101 float right = m_Resource.GetRect().GetCenter().x + halfWidth; in Update()
102 float bottom = m_Resource.GetRect().GetCenter().y - halfHeight; in Update()
103 float top = m_Resource.GetRect().GetCenter().y + halfHeight; in Update()
/NW4C-1.3.3/sources/libraries/anim/res/
Danim_ResAnimGroup.cpp504 rect.Set(floatValue, rect.GetHeight(), rect.GetCenter()); in SetValue()
512 rect.Set(rect.GetAspectRatio(), floatValue, rect.GetCenter()); in SetValue()
/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResCamera.h134 nw::math::VEC2 GetCenter() const { return m_Center; } in GetCenter() function