Searched refs:GetAnimGroup (Results 1 – 10 of 10) sorted by relevance
66 AnimGroup* GetAnimGroup() { return m_AnimGroup; } in GetAnimGroup() function72 const AnimGroup* GetAnimGroup() const { return m_AnimGroup; } in GetAnimGroup() function
219 AnimGroup* GetAnimGroup() { return m_AnimGroup; } in GetAnimGroup() function222 const AnimGroup* GetAnimGroup() const { return m_AnimGroup; } in GetAnimGroup() function
298 AnimGroup* GetAnimGroup() { return m_AnimGroup; } in GetAnimGroup() function304 const AnimGroup* GetAnimGroup() const { return m_AnimGroup; } in GetAnimGroup() function
459 const AnimGroup* GetAnimGroup() const { return m_AnimGroup; } in GetAnimGroup() function462 AnimGroup* GetAnimGroup() { return m_AnimGroup; } in GetAnimGroup() function654 const AnimGroup* GetAnimGroup(int groupIdx) const in GetAnimGroup() function661 AnimGroup* GetAnimGroup(int groupIdx) in GetAnimGroup() function727 const AnimGroup* animGroup = animObject->GetAnimGroup();
498 nw::gfx::AnimGroup* animGroup = GetAnimGroup(object, animationType); in BindAnimation()583 nw::gfx::AnimGroup* animGroup = GetAnimGroup(object, animationType); in BindAnimationBlender()692 static nw::gfx::AnimGroup* GetAnimGroup(
468 Utility::GetAnimGroup( in GetAnimGroup() function in nw::demo::Utility503 animGroup = camera->GetAnimGroup(); in GetAnimGroup()510 animGroup = light->GetAnimGroup(); in GetAnimGroup()563 nw::gfx::AnimGroup* animGroup = GetAnimGroup(object, animationType); in BindAnimationObject()
497 nw::gfx::AnimGroup* animGroup = light->GetAnimGroup(); in CreateSceneEnvironment()612 nw::gfx::AnimGroup* animGroup = m_ResCamera->GetAnimGroup(); in CreateCamera()
229 nw::gfx::AnimGroup* animGroup = m_Camera->GetAnimGroup(); in SetAnimEvaluatorNo()
740 NW_ASSERT(GetAnimGroup()->HasOriginalValue()); in GetResult()743 GetAnimGroup()->GetOriginalValue(memberIdx)); in GetResult()
1165 … static_cast<const math::Transform3*>(GetAnimGroup()->GetOriginalValue(memberIdx)); in GetResult()