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Searched refs:GetActiveFog (Results 1 – 3 of 3) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/
Dgfx_SceneEnvironment.h349 Fog* GetActiveFog() in GetActiveFog() function
358 const Fog* GetActiveFog() const in GetActiveFog() function
Dgfx_MaterialState.h311 if (sceneEnvironment.GetActiveFog() != NULL) in ActivateFogParameters()
563 if (sceneEnvironment.GetActiveFog() != NULL) in ActivateShadingParameters()
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_RenderContext.cpp525 if (this->m_SceneEnvironment.GetActiveFog() != NULL) in ActivateFog()
527 NW_ASSERT(this->m_SceneEnvironment.GetActiveFog()->GetResFog().IsValid()); in ActivateFog()
528 NW_ASSERT(this->m_SceneEnvironment.GetActiveFog()->GetResFog().GetFogSampler().IsValid()); in ActivateFog()
530 ResFog resFog = m_SceneEnvironment.GetActiveFog()->GetResFog(); in ActivateFog()