Searched refs:GetActiveFog (Results 1 – 3 of 3) sorted by relevance
349 Fog* GetActiveFog() in GetActiveFog() function358 const Fog* GetActiveFog() const in GetActiveFog() function
311 if (sceneEnvironment.GetActiveFog() != NULL) in ActivateFogParameters()563 if (sceneEnvironment.GetActiveFog() != NULL) in ActivateShadingParameters()
525 if (this->m_SceneEnvironment.GetActiveFog() != NULL) in ActivateFog()527 NW_ASSERT(this->m_SceneEnvironment.GetActiveFog()->GetResFog().IsValid()); in ActivateFog()528 NW_ASSERT(this->m_SceneEnvironment.GetActiveFog()->GetResFog().GetFogSampler().IsValid()); in ActivateFog()530 ResFog resFog = m_SceneEnvironment.GetActiveFog()->GetResFog(); in ActivateFog()