Searched refs:GetActiveDescription (Results 1 – 4 of 4) sorted by relevance
450 this->m_ShaderProgram->GetActiveDescription(); in ActivateShaderProgram()569 m_ShaderProgram->GetActiveDescription().GetFlags(), in ActivateHemiSphereLight()730 if(shaderProgram->GetActiveDescription().GetMaxVertexLightCount() > 0) in ActivateVertexLights()750 if (m_ShaderProgram->GetActiveDescription().GetMaxVertexLightCount() > index) in ActivateVertexLight()755 s32 endUniform = m_ShaderProgram->GetActiveDescription().GetVertexLightEndUniform(); in ActivateVertexLight()883 ResShaderProgramDescription description = this->m_ShaderProgram->GetActiveDescription(); in RenderPrimitive()
61 NW_ASSERT(renderContext->GetShaderProgram()->GetActiveDescription().IsValid()); in TestRegisterOverride()63 …int vertexLightEndUniform = renderContext->GetShaderProgram()->GetActiveDescription().GetVertexLig… in TestRegisterOverride()
411 ResShaderProgramDescription description = shaderProgram->GetActiveDescription(); in ActivateShaderParameter()519 if (shaderProgram->GetActiveDescription().GetMaxVertexLightCount() > 0) in ActivateShadingParameters()534 shaderProgram->GetActiveDescription().GetFlags(), in ActivateShadingParameters()618 ResShaderProgramDescription resShaderProgram = shaderProgram->GetActiveDescription(); in ActivateMaterialColor()
90 const ResShaderProgramDescription GetActiveDescription() const { return m_Description; } in GetActiveDescription() function639 ResShaderProgramDescription description = this->GetActiveDescription(); in GetVertexAttributeIndex()