Searched refs:FLAG_TRANSLATE_ANIMATION_ENABLED (Results 1 – 9 of 9) sorted by relevance
69 FLAG_TRANSLATE_ANIMATION_ENABLED = 0x1 << 1 enumerator235 FLAG_TRANSLATE_ANIMATION_ENABLED = 0x1 << 1 enumerator
536 nw::gfx::ResSkeletonData::FLAG_TRANSLATE_ANIMATION_ENABLED in BindAnimation()
228 …:ut::CheckFlag(resSkeleton.GetFlags(), nw::gfx::ResSkeletonData::FLAG_TRANSLATE_ANIMATION_ENABLED); in InitializeSkeletalAnim()
251 …:ut::CheckFlag(resSkeleton.GetFlags(), nw::gfx::ResSkeletonData::FLAG_TRANSLATE_ANIMATION_ENABLED); in InitializeSkeletalAnim()
237 …:ut::CheckFlag(resSkeleton.GetFlags(), nw::gfx::ResSkeletonData::FLAG_TRANSLATE_ANIMATION_ENABLED); in InitializeSkeletalAnim()
279 …:ut::CheckFlag(resSkeleton.GetFlags(), nw::gfx::ResSkeletonData::FLAG_TRANSLATE_ANIMATION_ENABLED); in InitializeSkeletalAnim()
241 …:ut::CheckFlag(resSkeleton.GetFlags(), nw::gfx::ResSkeletonData::FLAG_TRANSLATE_ANIMATION_ENABLED); in InitializeSkeletalAnim()
495 …:ut::CheckFlag(resSkeleton.GetFlags(), nw::gfx::ResSkeletonData::FLAG_TRANSLATE_ANIMATION_ENABLED); in InitializeSkeletalAnim()
502 …:ut::CheckFlag(resSkeleton.GetFlags(), nw::gfx::ResSkeletonData::FLAG_TRANSLATE_ANIMATION_ENABLED); in InitializeSkeletalAnim()