Searched refs:FLAG_IS_DIRTY (Results 1 – 9 of 9) sorted by relevance
98 FLAG_IS_DIRTY = 0x1 << FLAG_IS_DIRTY_SHIFT, enumerator105 FLAG_DEFAULT = FLAG_IS_WORLDMATRIX_CALCULATION_ENABLED | FLAG_IS_DIRTY195 this->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in SetTransformMatrix()218 this->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in SetTransformMatrix()236 this->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in SetRotateMatrix()256 this->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in SetRotateMatrix()272 this->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in SetScale()281 this->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in SetScale()292 this->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in SetTranslate()409 this->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in NormalizeRotateMatrix()[all …]
455 if (this->Transform().IsEnabledFlags(CalculatedTransform::FLAG_IS_DIRTY)) in InheritTraversalResults()457 results = ut::EnableFlag(results, SceneNode::FLAG_IS_DIRTY); in InheritTraversalResults()461 results = ut::DisableFlag(results, SceneNode::FLAG_IS_DIRTY); in InheritTraversalResults()463 else if (parent->IsEnabledResults(SceneNode::FLAG_IS_DIRTY)) in InheritTraversalResults()465 results = ut::EnableFlag(results, SceneNode::FLAG_IS_DIRTY); in InheritTraversalResults()469 results = ut::DisableFlag(results, SceneNode::FLAG_IS_DIRTY); in InheritTraversalResults()
63 FLAG_IS_DIRTY = 0x1 << FLAG_IS_DIRTY_SHIFT, enumerator66 FLAG_DEFAULT = FLAG_IS_VISIBLE | FLAG_IS_DIRTY
189 if (this->IsEnabledResults(SceneNode::FLAG_IS_DIRTY)) in UpdateTransform()219 this->DisableTraversalResults(SceneNode::FLAG_IS_DIRTY); in UpdateTransform()225 this->Transform().DisableFlags(CalculatedTransform::FLAG_IS_DIRTY); in UpdateTransform()
215 dst->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in BlendScaleStandard()238 dst->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in BlendScaleAccurate()250 transform->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in PostBlendAccurateScale()293 dst->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in BlendRotateMatrix()398 dst->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in OverrideTransform()559 result->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in EvaluateMemberAnim()607 result->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in EvaluateMemberBakedAnim()616 result->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in EvaluateMemberBakedAnim()626 result->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in EvaluateMemberBakedAnim()
458 if (node->Transform().IsEnabledFlags(nw::gfx::CalculatedTransform::FLAG_IS_DIRTY)) in UpdateNode()467 node->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_DIRTY); in UpdateNode()
500 if (node->Transform().IsEnabledFlags(nw::gfx::CalculatedTransform::FLAG_IS_DIRTY)) in UpdateNode()509 node->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_DIRTY); in UpdateNode()
503 if (node->Transform().IsEnabledFlags(nw::gfx::CalculatedTransform::FLAG_IS_DIRTY)) in UpdateNode()512 node->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_DIRTY); in UpdateNode()
356 transformNode->Transform().EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in SetValue()