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Searched refs:EnableFlags (Results 1 – 14 of 14) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_CalculatedTransform.cpp36 this->EnableFlags(CalculatedTransform::FLAG_IS_IDENTITY); in Setup()
40 this->EnableFlags(CalculatedTransform::FLAG_IS_TRANSLATE_ZERO); in Setup()
45 this->EnableFlags(CalculatedTransform::FLAG_IS_ROTATE_ZERO); in Setup()
50 this->EnableFlags(CalculatedTransform::FLAG_IS_SCALE_ONE); in Setup()
54 this->EnableFlags(CalculatedTransform::FLAG_IS_UNIFORM_SCALE); in Setup()
58 this->EnableFlags(CalculatedTransform::FLAG_IS_ROTATE_TRANSLATE_ZERO); in Setup()
95 this->EnableFlags(FLAG_IS_ROTATE_ZERO); in UpdateRotateFlagsStrictly()
127 this->EnableFlags(FLAG_IS_ROTATE_ZERO); in UpdateRotateFlags()
147 this->EnableFlags(FLAG_IS_TRANSLATE_ZERO); in UpdateTranslateFlags()
163 this->EnableFlags(FLAG_IS_ROTATE_TRANSLATE_ZERO); in UpdateCompositeFlags()
[all …]
Dgfx_TransformAnim.cpp95 transform->EnableFlags(XFORM_IGNORE_S, (flagsBak & XFORM_IGNORE_S) != 0); in RestoreIgnoreFlags()
96 transform->EnableFlags(XFORM_IGNORE_R, (flagsBak & XFORM_IGNORE_R) != 0); in RestoreIgnoreFlags()
97 transform->EnableFlags(XFORM_IGNORE_T, (flagsBak & XFORM_IGNORE_T) != 0); in RestoreIgnoreFlags()
215 dst->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in BlendScaleStandard()
238 dst->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in BlendScaleAccurate()
250 transform->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in PostBlendAccurateScale()
293 dst->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in BlendRotateMatrix()
398 dst->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in OverrideTransform()
559 result->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in EvaluateMemberAnim()
607 result->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in EvaluateMemberBakedAnim()
[all …]
Dgfx_AnimObject.cpp628 result->EnableFlags(anim::AnimResult::FLAG_CONVERTED, true); in GetResult()
648 workResult.EnableFlags(anim::AnimResult::FLAG_CONVERTED, convertedBak); in GetResult()
714 result->EnableFlags(anim::AnimResult::FLAG_CONVERTED, true); in GetResult()
729 workResult.EnableFlags(anim::AnimResult::FLAG_CONVERTED, convertedBak); in GetResult()
808 result->EnableFlags(anim::AnimResult::FLAG_CONVERTED, true); in GetResult()
827 workResult.EnableFlags(anim::AnimResult::FLAG_CONVERTED, convertedBak); in GetResult()
Dgfx_SkeletalModel.cpp119 m_Skeleton->GetResSkeleton().EnableFlags(ResSkeletonData::FLAG_MODEL_COORDINATE); in SetFullBakedAnimEnabled()
Dgfx_ParticleSet.cpp532 updater.EnableFlags(Updater::FLAG_IS_HAS_CURVE_ANIM); in Create()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_CalculatedTransform.h195 this->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in SetTransformMatrix()
218 this->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in SetTransformMatrix()
236 this->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in SetRotateMatrix()
256 this->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in SetRotateMatrix()
272 this->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in SetScale()
281 this->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in SetScale()
292 this->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in SetTranslate()
409 this->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in NormalizeRotateMatrix()
432 this->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in RotateMatrixToQuaternion()
466 this->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in QuaternionToRotateMatrix()
[all …]
Dgfx_ParticleSet.h99 inline void EnableFlags(bit32 flags) in EnableFlags() function
/NW4C-1.3.3/sources/libraries/anim/
Danim_AnimBlend.cpp42 dst->EnableFlags(VALID_SINGLE); in Blend()
66 dst->EnableFlags(VALID_SINGLE); in Blend()
97 dst->EnableFlags(compFlag); in BlendFloatVector()
170 result->EnableFlags(compFlag); in ConvertFloatVectorToAnimResult()
204 dst->EnableFlags(compFlag); in Blend()
270 result->EnableFlags(compFlag); in ConvertToAnimResult()
/NW4C-1.3.3/sources/libraries/gfx/res/
Dgfx_ResMaterial.cpp63 this->EnableFlags(ResMaterialData::FLAG_HAS_BEEN_SETUP_FRAGMENTSHADER); in Setup()
72 this->EnableFlags(ResMaterialData::FLAG_HAS_BEEN_SETUP); in Setup()
224 this->EnableFlags(ResMaterialData::FLAG_HAS_BEEN_SETUP_TEXTURE); in SetupTextures()
382 this->EnableFlags(ResMaterialData::FLAG_HAS_BEEN_SETUP_SHADER); in SetupShader()
Dgfx_ResMesh.cpp199 this->EnableFlags(ResMesh::FLAG_HAS_BEEN_SETUP); in Setup()
/NW4C-1.3.3/demos/Nw4cDemo/sources/
DSmModel.cpp394 …transformNode->Transform().EnableFlags(nw::gfx::CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULATI… in SetConstrainId()
404 …transformNode->Transform().EnableFlags(nw::gfx::CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULATI… in SetConstrainId()
/NW4C-1.3.3/include/nw/anim/
Danim_AnimBlend.h87 void EnableFlags(bit32 flags) { m_Flags = ut::EnableFlag(m_Flags, flags); } in EnableFlags() function
93 void EnableFlags(bit32 flags, bool enable) in EnableFlags() function
/NW4C-1.3.3/sources/libraries/anim/res/
Danim_ResAnimGroup.cpp356 transformNode->Transform().EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in SetValue()
/NW4C-1.3.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp396 …s_AnimModelSetTemplate.skeletalModel->GetSkeleton()->GetResSkeleton().EnableFlags(nw::gfx::ResSkel… in BuildAnimModelTemplate()