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Searched refs:Direction (Results 1 – 12 of 12) sorted by relevance

/NW4C-1.3.3/include/nw/dev/
Ddev_DirectPrint.h84 enum Direction enum
216 void SetDirection(Direction direction);
224 Direction GetDirection() const;
326 Direction m_Direction;
336 enum Direction
375 void SetDirection(Direction){}
377 Direction GetDirection() const{ return Direction(); }
/NW4C-1.3.3/include/nw/gfx/
Dgfx_VertexLight.h54 const math::VEC3& Direction() const in Direction() function
67 math::VEC3& Direction() in Direction() function
Dgfx_FragmentLight.h54 const math::VEC3& Direction() const in Direction() function
67 math::VEC3& Direction() in Direction() function
/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResLight.h271 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Direction ) // VEC3& GetDirection() in NW_RES_CTOR_INHERIT()
437 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Direction ) // VEC3& GetDirection() in NW_RES_CTOR_INHERIT()
524 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Direction ) // VEC3& GetDirection() in NW_RES_CTOR_INHERIT()
Dgfx_ResParticleInitializer.h83 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Direction ) // GetDirection()
109 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Direction ) // GetDirection()
Dgfx_ResParticleUpdater.h267 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Direction ) // GetDirection()
/NW4C-1.3.3/sources/libraries/dev/
Ddev_DirectPrint.cpp256 DirectPrint::Direction direction, in Erase()
284 DirectPrint::Direction direction, in DrawString()
312 DirectPrint::Direction direction) in InitializeContext()
996 DirectPrint::SetDirection(Direction direction) in SetDirection()
1001 DirectPrint::Direction
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_VertexLight.cpp132 this->CalcInheritingDiretion(this->Direction(), resLight.GetDirection()); in UpdateDirection()
136 this->Direction() = resLight.GetDirection(); in UpdateDirection()
Dgfx_FragmentLight.cpp134 this->CalcInheritingDiretion(this->Direction(), resLight.GetDirection()); in UpdateDirection()
138 this->Direction() = resLight.GetDirection(); in UpdateDirection()
Dgfx_RenderContext.cpp633 nw::math::VEC4 direction(light->Direction()); in ActivateFragmentLight()
702 nw::math::VEC4 direction(light->Direction()); in ActivateFragmentLight()
776 math::VEC4 position(light->Direction()); in ActivateVertexLight()
802 math::VEC4 spotDirection(light->Direction()); in ActivateVertexLight()
/NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp881 const nw::math::VEC3& direction = s_SpotLight->Direction(); in UpdateScene()
/NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp947 const nw::math::VEC3& direction = s_SpotLight->Direction(); in UpdateScene()