Searched refs:DESTROY_MISSILE_NAME0 (Results 1 – 1 of 1) sorted by relevance
348 const char* DESTROY_MISSILE_NAME0 = "Missile_Particle"; // ミサイル本体 in UpdateParticleMissileDemo() local388 nw::gfx::ParticleSet* particleSet0 = s_PaticleNode->GetParticleSet(DESTROY_MISSILE_NAME0); in UpdateParticleMissileDemo()401 nw::gfx::ParticleSet* particleSet0 = s_PaticleNode->GetParticleSet(DESTROY_MISSILE_NAME0); in UpdateParticleMissileDemo()