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Searched refs:ClearBySkyModel (Results 1 – 25 of 25) sorted by relevance

/NW4C-1.3.3/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp489 this->ClearBySkyModel(camera); in RenderScene()
554 this->ClearBySkyModel(renderContext->GetActiveCamera()); in RenderStereoScene()
643 RenderSystem::ClearBySkyModel(const gfx::Camera* camera) in ClearBySkyModel() function in nw::demo::RenderSystem
/NW4C-1.3.3/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp400 s_RenderSystem->ClearBySkyModel(s_Camera); in DemoScene()
/NW4C-1.3.3/demos/gfx/ParticleCtrlEmissionDemo/sources/
DParticleCtrlEmissionDemo.cpp456 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-1.3.3/demos/gfx/ParticleRecycleDemo/sources/
DParticleRecycleDemo.cpp430 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-1.3.3/demos/gfx/ParticleChokeDemo/sources/
DParticleChokeDemo.cpp476 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-1.3.3/include/nw/demo/
Ddemo_GraphicsSystem.h373 void ClearBySkyModel(const gfx::Camera* camera);
/NW4C-1.3.3/demos/gfx/ParticleApplicationDemo/sources/
DParticleApplicationDemo.cpp514 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-1.3.3/demos/gfx/ParticleScaleDemo/sources/
DParticleScaleDemo.cpp523 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-1.3.3/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp438 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-1.3.3/demos/gfx/ParticleCombinationNodeDemo/sources/
DParticleCombinationNodeDemo.cpp580 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-1.3.3/demos/gfx/ParticleMissileDemo/sources/
DParticleMissileDemo.cpp537 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp171 m_RenderSystem->ClearBySkyModel(renderContext->GetActiveCamera()); in Invoke()
1063 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp527 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-1.3.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp596 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-1.3.3/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp509 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp171 m_RenderSystem->ClearBySkyModel(renderContext->GetActiveCamera()); in Invoke()
1129 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-1.3.3/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp516 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-1.3.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp520 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-1.3.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp562 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-1.3.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp599 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-1.3.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp749 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-1.3.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp777 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-1.3.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp702 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-1.3.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp794 s_RenderSystem->ClearBySkyModel(renderContext->GetActiveCamera()); in DemoScene()
/NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp923 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()