Searched refs:CONST_1 (Results 1 – 14 of 14) sorted by relevance
| /NW4C-1.3.3/sources/shaders/gfx/ShadowShader/ |
| D | TransformMatrix.vsh | 59 mov TEMP_POSI.w, CONST_1 92 mov MODL_POSI.w, CONST_1 96 mov WRLD_POSI.w, CONST_1 100 mov TEMP_VIEW.w, CONST_1 126 mov MODL_POSI.w, CONST_1 130 mov WRLD_POSI.w, CONST_1 134 mov TEMP_VIEW.w, CONST_1 148 mov MODL_POSI.w, CONST_1 152 mov WRLD_POSI.w, CONST_1 159 mov WRLD_POSI.w, CONST_1 [all …]
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| /NW4C-1.3.3/sources/shaders/gfx/DefaultShader/ |
| D | TransformMatrix.vsh | 81 mov TEMP_POSI.w, CONST_1 115 mov MODL_POSI.w, CONST_1 119 mov WRLD_POSI.w, CONST_1 123 mov TEMP_VIEW.w, CONST_1 152 mov MODL_POSI.w, CONST_1 156 mov WRLD_POSI.w, CONST_1 166 mov TEMP_VIEW.w, CONST_1 191 mov MODL_POSI.w, CONST_1 195 mov WRLD_POSI.w, CONST_1 199 mov TEMP_VIEW.w, CONST_1 [all …]
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| D | CalcQuaternion.vsh | 43 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4 83 add r6.w, CONST_1, r6 87 mov r6.x, CONST_1 88 mov r6.y, -CONST_1 102 add r8.x, CONST_1, -r5.y 109 add r8.x, CONST_1, -r5.y 116 add r8.z, CONST_1, -r5.z 127 add r8.y, CONST_1, -r5.z 133 add r8.z, CONST_1, -r5.z
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| D | CalcVertexLighting.vsh | 33 mov TEMP6.y, CONST_1 37 mov TEMP6.y, CONST_1 39 mov TEMP5.x, CONST_1 46 cmp EQ, EQ, TEMP5.ww, CONST_1 54 cmp EQ, EQ, TEMP5.xy, CONST_1 79 mov TEMP_STUS.x, CONST_1
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| D | CalcHemisphereLighting.vsh | 33 mov TEMP_STUS.x, CONST_1
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| D | GenTexcoordSphereReflection.vsh | 31 add TEMP1.z, TEMP1.z, CONST_1
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| D | CalcColor.vsh | 42 mov TEMP_STUS.x, CONST_1
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| /NW4C-1.3.3/SampleData/Graphics/Shader/UserShader/ |
| D | UserTransformMatrix.vsh | 81 mov TEMP_POSI.w, CONST_1 115 mov MODL_POSI.w, CONST_1 126 mov WRLD_POSI.w, CONST_1 130 mov TEMP_VIEW.w, CONST_1 159 mov MODL_POSI.w, CONST_1 163 mov WRLD_POSI.w, CONST_1 173 mov TEMP_VIEW.w, CONST_1 198 mov MODL_POSI.w, CONST_1 202 mov WRLD_POSI.w, CONST_1 206 mov TEMP_VIEW.w, CONST_1 [all …]
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| D | UserCalcColor.vsh | 42 mov TEMP_STUS.x, CONST_1
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| /NW4C-1.3.3/sources/shaders/font/ |
| D | font_TextWriterShader.vsh | 30 #define CONST_1 CONSTANT.z 53 mov pos.w, CONST_1 55 mov tmp.w, CONST_1
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| /NW4C-1.3.3/sources/shaders/lyt/ |
| D | lyt_PaneShader.vsh | 70 #define CONST_1 CONST.z 179 add aTexScale, CONST_1, -aTexScale 205 add aTexCoord0.x, CONST_1, -aTexCoord0 206 add aTexCoord1.x, CONST_1, -aTexCoord1 207 add aTexCoord2.x, CONST_1, -aTexCoord2 217 add aTexCoord0.y, CONST_1, -aTexCoord0 218 add aTexCoord1.y, CONST_1, -aTexCoord1 219 add aTexCoord2.y, CONST_1, -aTexCoord2
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| /NW4C-1.3.3/sources/shaders/gfx/ParticleShader/ |
| D | gfx_ParticleVShader.vsh | 146 mad TEMP0.x, TEMP3.x, TEMP0.x, CONST_1 157 mad TEMP0.x, TEMP3.y, TEMP0.x, CONST_1 168 mad TEMP0.x, TEMP3.z, TEMP0.x, CONST_1 206 mov xvector.xw, CONST_1 207 mov yvector.yw, CONST_1 242 mov xvector.x, CONST_1 243 mov yvector.y, CONST_1 293 mov yvector.yw, CONST_1 355 mad TEMP0.x, TEMP0.z, TEMP0.x, CONST_1 376 mov TEMP_POSI.w, CONST_1 [all …]
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| /NW4C-1.3.3/SampleData/Graphics/Shader/JShader/ |
| D | CalcColor.vsh | 29 mov TEMP_COLO.xyzw, CONST_1
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| /NW4C-1.3.3/sources/shaders/gfx/ |
| D | VertexShader.h | 162 #define CONST_1 CONSTANT[0].y macro
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