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Searched refs:Allocate (Results 1 – 18 of 18) sorted by relevance

/NW4C-1.3.3/include/nw/demo/
Ddemo_GraphicsMemoryAllocator.h57 void* Allocate(GLenum area, GLenum aim, GLuint id, GLsizei size);
Ddemo_SimpleApp.h113 static void* Allocate(size_t size, u8 alignment = 4);
Ddemo_Memory.h149 void* memory = m_Heap.Allocate(size, alignment); in Alloc()
Ddemo_Particle.h725 ParticleHandle* node = this->Allocate(); in AddPool()
758 ParticleHandle* Allocate();
/NW4C-1.3.3/sources/libraries/demo/
Ddemo_GraphicsMemoryAllocator.cpp55 GraphicsMemoryAllocator::Allocate(GLenum area, GLenum aim, GLuint id, GLsizei size) in Allocate() function in nw::demo::GraphicsMemoryAllocator
Ddemo_Memory.cpp121 void* memory = s_MainMemoryHeap.Allocate( size + alignment ); in Alloc()
Ddemo_SimpleApp.cpp159 SimpleApp::Allocate(size_t size, u8 alignment) in Allocate() function in nw::demo::SimpleApp
Ddemo_Particle.cpp225 ParticleEffect::Allocate() in Allocate() function in nw::demo::ParticleEffect
Ddemo_GraphicsSystem.cpp79 void* buffer = s_GraphicsMemoryAllocator.Allocate(area, aim, id, size); in AllocateGraphicsMemory()
/NW4C-1.3.3/demos/font/OldResFont/sources/
Dmain.cpp56 return nw::demo::SimpleApp::Allocate(size, alignment); in MemAlloc()
/NW4C-1.3.3/demos/font/ResFont/sources/
Dmain.cpp60 return nw::demo::SimpleApp::Allocate(size, alignment); in MemAlloc()
/NW4C-1.3.3/demos/Nw4cDemo/sources/
DSmRenderSystem.cpp70 void* buffer = s_GraphicsMemoryAllocator.Allocate(area, aim, id, size); in smAllocateGraphicsMemory()
/NW4C-1.3.3/demos/font/PackedFont/sources/
Dmain.cpp74 return nw::demo::SimpleApp::Allocate(size, alignment); in MemAlloc()
/NW4C-1.3.3/demos/font/ArchiveFont/sources/
Dmain.cpp71 return nw::demo::SimpleApp::Allocate(size, alignment); in MemAlloc()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_CommandUtil.h61 static void* Allocate(s32 size) in Allocate() function
1702 else { buffer = CommandCacheManager::Allocate(size); }
/NW4C-1.3.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp112 void* buffer = s_GraphicsMemoryAllocator.Allocate(area, aim, id, size); in AllocateGraphicsMemory()
/NW4C-1.3.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp120 void* buffer = s_GraphicsMemoryAllocator.Allocate(area, aim, id, size); in AllocateGraphicsMemory()
/NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp122 void* buffer = s_GraphicsMemoryAllocator.Allocate(area, aim, id, size); in AllocateGraphicsMemory()