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/NW4C-1.2.23/include/nw/lyt/
Dlyt_Common.h245 …SrcRgb(GraphicsResource& graphicsResource, int index, TevSrc value0, TevSrc value1, TevSrc value2);
246 …cAlpha(GraphicsResource& graphicsResource, int index, TevSrc value0, TevSrc value1, TevSrc value2);
247 …(GraphicsResource& graphicsResource, int index, TevOpRgb value0, TevOpRgb value1, TevOpRgb value2);
248 …(GraphicsResource& graphicsResource, int index, TevOpAlp value0, TevOpAlp value1, TevOpAlp value2);
252 …tTevConstRgba(GraphicsResource& graphicsResource, int index, ut::Color8 value0, ut::Color8 value1);
/NW4C-1.2.23/sources/libraries/lyt/
Dlyt_Common.cpp507 GL::SetTevSrcRgb(GraphicsResource& graphicsResource, int index, TevSrc value0, TevSrc value1, TevSr… in SetTevSrcRgb() argument
511 GLint ivec[3] = { tevSrc[value0], tevSrc[value1], tevSrc[value2] }; in SetTevSrcRgb()
517 GL::SetTevSrcAlpha(GraphicsResource& graphicsResource, int index, TevSrc value0, TevSrc value1, Tev… in SetTevSrcAlpha() argument
521 GLint ivec[3] = { tevSrc[value0], tevSrc[value1], tevSrc[value2] }; in SetTevSrcAlpha()
527 …b(GraphicsResource& graphicsResource, int index, TevOpRgb value0, TevOpRgb value1, TevOpRgb value2) in SetTevOperandRgb() argument
554 GLint ivec[3] = { tevOpRgb[value0], tevOpRgb[value1], tevOpRgb[value2] }; in SetTevOperandRgb()
560 …a(GraphicsResource& graphicsResource, int index, TevOpAlp value0, TevOpAlp value1, TevOpAlp value2) in SetTevOperandAlpha() argument
585 GLint ivec[3] = { tevOpAlp[value0], tevOpAlp[value1], tevOpAlp[value2] }; in SetTevOperandAlpha()
632 …stRgba(GraphicsResource& graphicsResource, int index, nw::ut::Color8 value0, nw::ut::Color8 value1) in SetTevConstRgba() argument
639 ColorU8ToFloat(value1.a), in SetTevConstRgba()
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_ParticleSet.cpp1678 register f32 value1 = fkeyUpdater.GetValue1(); in ParticleFloatImmediate4KeyUpdater() local
1696 value = value0 * ftime + value1; in ParticleFloatImmediate4KeyUpdater()
1700 value = value1; in ParticleFloatImmediate4KeyUpdater()
1724 value = value0 * ftime + value1; in ParticleFloatImmediate4KeyUpdater()
1728 value = value1; in ParticleFloatImmediate4KeyUpdater()