Searched refs:value1 (Results 1 – 3 of 3) sorted by relevance
| /NW4C-1.2.23/include/nw/lyt/ |
| D | lyt_Common.h | 245 …SrcRgb(GraphicsResource& graphicsResource, int index, TevSrc value0, TevSrc value1, TevSrc value2); 246 …cAlpha(GraphicsResource& graphicsResource, int index, TevSrc value0, TevSrc value1, TevSrc value2); 247 …(GraphicsResource& graphicsResource, int index, TevOpRgb value0, TevOpRgb value1, TevOpRgb value2); 248 …(GraphicsResource& graphicsResource, int index, TevOpAlp value0, TevOpAlp value1, TevOpAlp value2); 252 …tTevConstRgba(GraphicsResource& graphicsResource, int index, ut::Color8 value0, ut::Color8 value1);
|
| /NW4C-1.2.23/sources/libraries/lyt/ |
| D | lyt_Common.cpp | 507 GL::SetTevSrcRgb(GraphicsResource& graphicsResource, int index, TevSrc value0, TevSrc value1, TevSr… in SetTevSrcRgb() argument 511 GLint ivec[3] = { tevSrc[value0], tevSrc[value1], tevSrc[value2] }; in SetTevSrcRgb() 517 GL::SetTevSrcAlpha(GraphicsResource& graphicsResource, int index, TevSrc value0, TevSrc value1, Tev… in SetTevSrcAlpha() argument 521 GLint ivec[3] = { tevSrc[value0], tevSrc[value1], tevSrc[value2] }; in SetTevSrcAlpha() 527 …b(GraphicsResource& graphicsResource, int index, TevOpRgb value0, TevOpRgb value1, TevOpRgb value2) in SetTevOperandRgb() argument 554 GLint ivec[3] = { tevOpRgb[value0], tevOpRgb[value1], tevOpRgb[value2] }; in SetTevOperandRgb() 560 …a(GraphicsResource& graphicsResource, int index, TevOpAlp value0, TevOpAlp value1, TevOpAlp value2) in SetTevOperandAlpha() argument 585 GLint ivec[3] = { tevOpAlp[value0], tevOpAlp[value1], tevOpAlp[value2] }; in SetTevOperandAlpha() 632 …stRgba(GraphicsResource& graphicsResource, int index, nw::ut::Color8 value0, nw::ut::Color8 value1) in SetTevConstRgba() argument 639 ColorU8ToFloat(value1.a), in SetTevConstRgba()
|
| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_ParticleSet.cpp | 1678 register f32 value1 = fkeyUpdater.GetValue1(); in ParticleFloatImmediate4KeyUpdater() local 1696 value = value0 * ftime + value1; in ParticleFloatImmediate4KeyUpdater() 1700 value = value1; in ParticleFloatImmediate4KeyUpdater() 1724 value = value0 * ftime + value1; in ParticleFloatImmediate4KeyUpdater() 1728 value = value1; in ParticleFloatImmediate4KeyUpdater()
|