Searched refs:translationX (Results 1 – 1 of 1) sorted by relevance
416 f32 translationX = 0.0f; in MoveCamera3D() local481 translationX = -translationX; in MoveCamera3D()629 if (translationX != 0.0f || translationY != 0.0f) in MoveCamera3D()632 resViewUpdater.GetTargetPosition() + right * translationX + in MoveCamera3D()636 translate += right * translationX + resViewUpdater.GetUpwardVector() * translationY; in MoveCamera3D()